It's a very big risk, but you are correct. Just a matter of it being a risk they're willing to take.
Issue I see is that the good players would quickly work out what is the best strike to use at any given time. The game doesn't currently have a big 'skill ceiling' and by making this information easily accessible/ obtainable I feel like the game would reach the ceiling a lot quicker. We're talking weeks instead of months. Right now I don't think there's anything new myself / zhunter / dmart / afro ect. can pick up on. It's just a matter of developing perfect mechanics.
For example; it took months for people to see how broken the magic combo was. Months for people to know how useless hooks are. Months for people to know to throw an overhand or uppercut off a jab to race to a hitstun, ect.
If these changes were implemented people would find things out a lot faster and there would be nothing else to 'learn'.
The difference in terms of depth between UFC 1 and UFC 2 is pretty massive. If UFC 3 has the same differential in depth as 1&2 did, I could see the gauges and detailed offline statistics working.