He is a russian player, he uses the same tactics with other close to him locally russian players when no/less latency.
So latency is not the cause of block delay.
The cause is... Fuzzy guard.
As i said you before there are 10frames (=elbow startup) after releasing one block before another block level becomes active.
I dont think this is a bug - this is Anti Fuzzy guard feature.
The only way to solve this is NOT holding block before the strike started, and be vary fast to read and react on strike initial animation (startup) and press Block.
Note: even if yr hands were not in end block position, nevermind , anyway yr hands will take the hit not yr head/body (example: Head hooks in FM are srtiking the head of blocked opponent by animation, but as u see of HUD yr hands received damage, not hand, i.e. hooks are successfully blocked).
About Fuzzy guard:
- Why there are 10F delay? because there are no Hit stun (broken striking mechanics). The block delay is compensating the lack of hit stun.
- but this is terribly wrong decision! this is how i am walking on my hands instead of legs.
How to fix:
FIX the entire Striking mechanics, bring us Hots stun after every strike, no getting hit during our strike recovery phase after we successfully landed (clear hit) a strike to the opponent, etc.
P.S.
Moderators, please, UNLOCK my NEW Striking mechanics thread - i need to add this info to there! I can not add new striking concept now!