- Method 1: R1 Modifier, works like EA UFC 1 for strike/transition variety. When holding R2 you block the body. When holding R2 + R1 the block goes to the head.
(Would make blocking the head a bit harder and closer to real-life, since it requires more button inputs. It's really hard to block your head in real life, most effective method to protect your head is head movement since most strikes bleed through the head block.
Having 2 modifiers could also help a system like this in place: Holding L1 Aggresive stance, hands down and can move faster torwards your opponent. Holding R1 Defensive stance, that locks after your opponent and has slight head movement when you try to move to the sides of your opponent etc.)
- Method 2: This would pretty much leave the key bindings as is, but one new addition would be to change strike variety by holding down the strike button.
(Would allow for situations like this: Tap the leg kick button->Does a quick leg kick. Hold the leg kick button-> Does a slow but powerfull kick that takes more stamina but has chances of health events and also opens up the initiator to be KO'ed easier.
Another situation is this: Tap the head kick button-> Does a normal kick to the head. Hold the head kick button-> It changes the head kick into a question mark head kick for those who have the said move in their moveset
Another situation is this: Tap the jab button-> Quick jab with auto lunge to help you set up other strikes. Hold the jab button-> Stiff powerfull jab, short range(no auto lunge) that has the ability to cancel the opponent's upcoming strike or change it's course and make it miss you.
Another situation is this: Tap the L1+Punch torwards opponent->Overhand punch. Hold the L1+Punch button torwards the opponent-> Superman Punch
And so on so forth, remember, you don't have to hold the modifier , it's irrelevant if you hold the modifier or not, you have to hold the actual strike button to change it into something more powerfull, stamina costly, opens you up and makes you prone to health events yourself.)
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