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Originally Posted by Supreme_Bananas |
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I disagree. Like I said in a previous post, the parry window is so large that you barely have to predict or time anything. Add to that that you can parry mid combo after being hit (I want to throw a 1-2-left hook, the 1-2 hits him square in the face yet he still parries the left hook), and timing and reading your opponent becomes even less important.
What's even worse, there is almost no risk involved. When you miss a parry in other fighting games, you get blown up. Miss a parry in Tekken and say goodbye to 60% of your life bar, 2 missed parries and you're dead.
What happens in EA UFC? You miss a head parry and you eat a bodyshot, you miss a body parry and eat a headshot, big deal, single strikes do no damage anyway, and even if you get combo'd you can still parry the subsequent shots. If you miss a parry, you can safely attempt it another 100 times throughout the match.
Conversely, all it takes is one parried jab and counter puncher/crazy legs or any other damage perk to kick in to cause and instant stun or knockdown, and since you can parry hundreds of times in a match the chance of that happening goes up considerably.
I agree that sadly, 1-2 spam is very prevalent and sway counters are severley underpowered, but that doesn't take away that the parry is still extremely overpowered.
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You couldn't be more wrong about missing parries not resulting in damage. I want to say there IS a smaller window for penalty on PS4 - however
In high levels of play missing a parry gets you killed. In high level play, damage and knockdowns are a result of missed defense off the combo multiplier. I want to try and explain this in the easiest way possible so let me use an example -
When I fight another striker, Onzah.. Shariff.. doesn't matter - each of us are looking to mix you up on a 50/50 block to get a knockdown /do damage. The 50/50 is the point in which you are given an instinctual choice of whether to block / parry high or low oncr you are hit by a combo. I say instinctual because if done correctly you DO NOT have the reaction time to defend the attack.
Something Shariff likes to do is player power strikers (Lawler, Cain, Rumble, ect) and will go LOW with body jab straights. He will do this and mix in a HIGH power overhand occasionally. By doing this he FORCES the opponent into a 50/50 where they have to either continue to block low or GUESS he will go high.
Now - if I think 'ok he is going to go 1-2-1-2 ALL to the body and I parry my body ok good I guessed correctly. HOWEVER if I miss the parry because he goes high I am eating a combo multipied overhand that I CANNOT block because I tried to parry low.
The issue with parrying is that people don't understand striking in the game yet. Take it as you will but the striking is based off of mixing people up on their block. When I fight someone who parries I AIM to mindgame them. I will throw 1-2 body then a head uppercut headkick. If they parry it - awesome I have their attention. I might throw the same combo to see if they parry it again. The trick is once they have that combo locked in I throw the same body 1-2 but continue it to the body with a body kick (results in a hit stun) and then a body knee. They miss blocking the kick because they tried to parry and take a full 4 piece heavy combo to their body. If they didn't try to parry they could have blocked the kick BUT they took the RISK in trying to parry.
You can do this to anyone and makes for an incredible mind game in the striking. If someone misses a parry or if I miss a parry vs a strong player, I'm going to take a lot of damage. If I see a 4 piece coming at my head and miss time the head kick finisher parry, I am 100% on my ***.
Parrying jabs is lame but it is VERY easy to work around unless you are playing vs someone with some of the best parries in the game. If you are getting your jab parried with overhands MIX UP YOUR TIMING. Jab their body, lead with a headkick instead of a jab, throw a body kick, circle into range like you are ABOUT to throw - you'll see their hands come up THEN you hit them.
I have worked with many players who struggle in dealing with my parries - After 15 minutes of showing them what they are doing wrong they have zero issues afterwords.
I barely play the game anymore. I came back and all anyone wants to do is dance around, point fight, and abuse the no standup mechanics on the ground. Why is no one talking about that? I invite anyone to play me, two fights. One fight I'll parry my god damn heart out. The next I won't parry once but I will abuse every poor mechanic within the game. I will bet money you will say that second fight was much much worse.