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Exciting things to expect for UFC 3
This is a discussion on Exciting things to expect for UFC 3 within the EA Sports UFC forums.
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04-03-2017, 07:17 AM | #33 | ||||||||||||||||||||||||
Rookie
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Re: Exciting things to expect for UFC 3
I've nothing to compare the grappling to as never played the previous games... however one of the things I'm most impressed about on this game is the grappling and ground game. I've had plenty of fights that end up on the ground and do in fact resemble a game of chess. Nothing better than finally getting top mount with your opponents stamina low or even managing to setup the sprawl guillotine. However, fakes - were these intended by the devs? Did they sit down and say "if players just touch the analog right then go left, they can fake their opponents." ? I can't help but think it's simply just the way the animations and mechanics have been setup that allow players to do this, rather than it actually being intended. I'm not saying I don't like fakes, but perhaps they can delve more into this idea or offer players an alternative to try and trick their opponents. |
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04-03-2017, 07:58 AM | #34 | ||||||||||||||||||||||||
(aka Alberto)
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Re: Exciting things to expect for UFC 3
Without me going into details, I would be confident given that GPD is one of the people leading the striking changes and he was the one who developed the changes to the grappling system. I like what I've seen even though it was VERY early. I have had and read hours of convos with the devs about whats happening with striking and I can honestly say I like all of it. That doesnt automatically mean that everyone will though(I love the new grappling system but occasionally I'll see people who say they hate it).
Dave_S likes this.
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04-03-2017, 08:03 AM | #35 | ||||||||||||||||||||||||
(aka Alberto)
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Re: Exciting things to expect for UFC 3
I'm asking this because the team is still working on AI and if there are specific issues they can likely address them. Last edited by aholbert32; 04-03-2017 at 08:11 AM. |
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04-03-2017, 09:21 AM | #36 | ||||||||||||||||||||||||
Banned
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Re: Exciting things to expect for UFC 3
(Each time this happens is only when my fighter has the higher ground stats or else I don't let the fight get to the ground, and I only play on normal mode due to parry spam on anything higher, and go realistically easy on my opponent to try to outpoint because it's too easy to KO) The AI is able to block my transition when its' stamina is much lower than mine which drains a huge amount of my stamina immediately giving the AI the ground advantage in which case I try to get the hell outta there by attempting to stand up which the AI blocks and drains my stamina much much further, I proceed to do anything I can to try to survive as much as possible on the ground to get to the next round but the AI randomly stands up despite not letting me try to stand up while I'm on top Also, something I found out is that the AI doesn't care how much stamina you have when you attempt to do something and I can prove it. Start up a match even on pro, pick Damien Maia as your opponent and let him be on top, then spam the get up command and you'll see that even when you have literally 0 stamina you will still be able to stand up in a random stand up attempt, he could allow it on the first try or allow it in the 5th consecutive try, just keep spamming transitions to attempt to get up. I gotta run but I might add more to this
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04-03-2017, 10:23 AM | #37 | ||||||||||||||||||||||||
Pro
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Re: Exciting things to expect for UFC 3
Haz____ likes this.
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04-03-2017, 11:03 AM | #38 | ||||||||||||||||||||||||
(aka Alberto)
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Re: Exciting things to expect for UFC 3
A couple of comments: - You have to play on Pro. I believe that Pro is the difficulty mode that got the majority of the patch changes. You have to deal with a little bit of parry spam (which strangely enough is what the community here asked for when it was discovered that striking was too easy on Pro.)but I find the AI much more challenging on the ground and the overall experience much more difficult. - When was the last time you played the AI? The stand up bug was fixed I believe in one of the first patches. I play about a 30 AI fights a month and I havent seen the AI stand up bug in well over 10 mos. - There has never been an MMA game AI that has been great against spamming moves. Everybody loves UD 3. I do too. I still feel like its the best MMA game ever made. With that said, I can guarantee a takedown every time against the AI from the clinch. I mean every time no matter the level or the player I'm using. I just keep spamming attempts and eventually I will get it. Its so bad that I've had to refuse to use clinch takedowns. Ive been saying this for years here and I'll say it again....You have to use house rules offline against every MMA game. I'll admit that I have a few more for EA UFC than I do for UD3 but I still need them for both. Spamming is more successful in UFC 2 but its definitely effective in UD3 at times. - You and Supreme_Bananas make a great point about the AI being reactionary. I would love to see some versatility in wha the AI does on the ground. My biggest issue with the AI on the ground is that its very single minded. 99% of the time its focus is solely on getting to full mount and attempting in armbar or other sub from mount. I was geeked last week when I fought AI Gunnar Nelson and he sat in side control for a while and attempted a kimura but that rarely happens. - The downside of working on AI is that you have to wait until the gameplay elements are complete before you can fully implement the AI. So that means that the AI will always be one of the last things worked on. For example, the momentum system on grappling wasnt fully developed until 3-4 mos before release so programming the AI to know and make choices based on that decision had to wait until it was complete. - With that said, that doesnt mean that Skynet isnt currently working on aspects of the AI. He is and we all had a discussion about some of the stuff he is working on and it sounds great. My hope is that everything he plans to do makes it in the game. If it does, I think you guys will be happy. |
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04-03-2017, 12:43 PM | #39 |
MVP
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Re: Exciting things to expect for UFC 3
In UD3 spamming transitions against the A.I only worked cuz of how the grappling system worked. You could only block so much attempts before a transition got through. But you still had to be kind of technical with it on the harder difficulties cuz you would get reversed. I like the grappling system in this game much more though. I feel it has tons of potential and they just need to add more to it like UD3 had. Things like more unique transitions, positions, catching strikes into sub attempts, ect.
Supreme_Bananas likes this.
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04-03-2017, 01:24 PM | #40 | ||||||||||||||||||||||||
Omaewa mou shindeiru
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Re: Exciting things to expect for UFC 3
Man 100% this. Ive brought this up before multiple times and surprised its not talked about more. The computer will randomly be a grappling god denying every single thing you do, even when they have no stamina, then 2 minutes later they'll randomly just stand up. Either mode doesn't make any sense.
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PSN: Lord__Hazanko Just an average player, with a passion for Martial Arts & Combat Sports |
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