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The Sway/Lean Counter

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Old 05-07-2017, 07:45 PM   #17
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Re: The Sway/Lean Counter

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Originally Posted by Donnie_Brasco_FR
Where you see a complain? sway/parry before each attack needs the other side of the ledger, a good damage bonus like a clinch deny.
Parry can be completely nerfed with a damage bonus in case of missing, thats the other side of the ledger, in Ea Ufc 1, that was Better punished.
The way you use it is hazardous, thats all. Nothing reflected inside. Where is the mind game?
And i speak more of you than Haz, his way of using sways Are more thoughtful. aboslutely no reason to get mad, i just want That it does not become a sway fest or lets give the things to balance it.


You literally compared head sways to parries.

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Old 05-07-2017, 07:52 PM   #18
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Re: The Sway/Lean Counter

i dont have problems with parry/sway, i have issues with those who always parry/sway before each shot.
i just want more tools to deal with it, thats all. Like the bonus damage we had to counter large sidestep.
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Old 05-07-2017, 09:19 PM   #19
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Re: The Sway/Lean Counter

Yeah I dunno. I don't really see slick head movement in any of those clips. Just huge combo chains.

I'm using head movment defensively to slip strikes and set up counters. You're kinda just using it to extend combos a-la Tony Hawks Pro Skater revert technique. I dunnoo..




I really hate watching any "high level" fighting in this game though. My god the combo fests are just so cringe worthy.
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Last edited by Haz____; 05-07-2017 at 09:23 PM.
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Old 05-07-2017, 09:35 PM   #20
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Re: The Sway/Lean Counter

Low level fighting can be cringe-worthy as well.

żDon't believe it? Fight me :420:
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Old 05-07-2017, 10:14 PM   #21
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Re: The Sway/Lean Counter

Quote:
Originally Posted by Haz____
Yeah I dunno. I don't really see slick head movement in any of those clips. Just huge combo chains.

I'm using head movment defensively to slip strikes and set up counters. You're kinda just using it to extend combos a-la Tony Hawks Pro Skater revert technique. I dunnoo..




I really hate watching any "high level" fighting in this game though. My god the combo fests are just so cringe worthy.
Yh I can't stand it either. It's not the players fault though, it's the devs for making it this way. They are the ones who want to cater to a certain crowd by allowing these 10 hit combos and combo multipliers to buff the damage and stuff.
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Old 05-08-2017, 12:21 AM   #22
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Re: The Sway/Lean Counter

Never ceases to amaze me how biased and clueless people are.

Noobs gonna noob
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Old 05-08-2017, 12:27 AM   #23
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Re: The Sway/Lean Counter

Quote:
Originally Posted by Haz____
Yeah I dunno. I don't really see slick head movement in any of those clips. Just huge combo chains.

I'm using head movment defensively to slip strikes and set up counters. You're kinda just using it to extend combos a-la Tony Hawks Pro Skater revert technique. I dunnoo..




I really hate watching any "high level" fighting in this game though. My god the combo fests are just so cringe worthy.

First link, 0:45 timestamp on the clip. Is that NOT defensive sways to set up a beautiful counter?


Like, the game is developed around combos. I don't know what it's like down in division 5 but when you play vs a competent player you can't just throw 4 strikes to the head when someone is rocked. You aren't going to win that way or have any type of success.
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Old 05-08-2017, 12:28 AM   #24
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Re: The Sway/Lean Counter

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Never ceases to amaze me how biased and clueless people are.

Noobs gonna noob
I'm not seeing how people are necessarily biased here.
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