1. Referee Stand-Ups at ground inactivity.
2. More Strike Variety per Fighter due to the R1 modifier
3. Ability to move on the ground if u were on your back (kinda like what Werdum does in every fight where he drops down and starts crawling towards the opponents to engage in BJJ)
4. Preferred the smooth Posturing up & down with the left stick, instead of the current system, that slows down ground game even more, by making the posturing up a transition, which if blocked, drains half your stamina..
5. Preferred the much easier get-ups if you were in a dominant position, instead of the current ones that make you feel as if u are glued to your opponent, even if u are in a dominant position.
6. Striking, although was not as skill based due to the auto-lunge that made everything hit the target, however it wasn't as dumb as EA SPORTS UFC 2 where you are standing at breathing range of your opponent and you still miss. On top of that, your fighter has to stop moving forward before striking and due to this system not working at all, they had to compensate with micro-stuns, where most of the game's stand-up complaints derived from. It was an area that needed improvement, but not the way it got implemented in EA UFC's removal of auto-lunge.
7. Insta-KOs. Although they were completely random, thus done poorly, i still feel they deserve to be in the game, but make them complex and pay attention to them, instead of having luck deciding it.
8. The lack of the transitions HUD on the ground/clinch game, made for a better experience. I do believe it has a place in the game, but not the way it was done in EA UFC 2. Perhaps in Ranked, after a certain division(let's say 7) HUD should be automatically disabled on those positions.
9. The new 360 Head movement system implemented was a failure in EA UFC 2, most people end up leaning back and make you miss any strike u attempt to throw, unless it's a body kick and the whole thing looks goofy, the way someone just stands right in front of the enemy and is headbanging round and around as if they are in some heavy metal concert:
and somehow avoid any strike you throw at them, regardless if they are Anderson Silva or Daniel Cormier.
10. The newly advertised & implemented physics looking KOs was a failure. Although KO's look amazing, it was also the cause for the weirdest looking, unsatisfying, unpolished and delayed ground & pound in any MMA game from the last 2 console generations. And since we are on the ground and pound topic, the Postured UP, ground strikes are completely unbalanced and Overpowered, compared to stand-up striking and they don't necessarily look realistic either.
11. The new Ultimate Team + Extra Weight Classes additions, split up the small online player base, creating even more lag/delay related issues.
12. The new timing based transition system, doesn't work to it's full potential and sometimes doesn't work at all, as there is always some sort of unpredictable delay/lag online. There needs to be some sort of netcode compensation for EA UFC 3, if the timing based ground system is to be kept. Right now, you know your opponent is going to transition to your left and no matter what you do, if they got a bit of a momentum advantage + delay, they easily transition with no skill required to set it-up.