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EA Sports UFC 3 Breakdown - Everything You Need To Know! (MartialMind)

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Old 11-09-2017, 09:33 AM   #33
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Re: EA Sports UFC 3 Breakdown - Everything You Need To Know! (MartialMind)

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Originally Posted by GameplayDevUFC
There's not a single dice roll in the entire gameplay engine anymore.
So no RNG? No more random rocks or drops? If you get hurt or dropped/KOd it’s due to ‘getting caught’ aka eating a hard strike at a bad time/off a perfectly timed counter or you’ve just taken too many shots essentially?
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Old 11-09-2017, 09:36 AM   #34
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Re: EA Sports UFC 3 Breakdown - Everything You Need To Know! (MartialMind)

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Originally Posted by GameplayDevUFC
There's not a single dice roll in the entire gameplay engine anymore.
Wait... Is this a good thing? I obviously trust you guys but let me play devils advocate for a second.... Won't this mean that people will be able to repeat certain counters knowing it will get a KO? Things are random in fighting a lot of the time so shouldn't there be an element of randomness to it?
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Old 11-09-2017, 09:37 AM   #35
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Re: EA Sports UFC 3 Breakdown - Everything You Need To Know! (MartialMind)

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Originally Posted by Serengeti95
Wait... Is this a good thing? I obviously trust you guys but let me play devils advocate for a second.... Won't this mean that people will be able to repeat certain counters knowing it will get a KO? Things are random in fighting a lot of the time so shouldn't there be an element of randomness to it?
"The random nature of events in the game should come from inherent complexity of the simulation, not from a dice roll."

-Me
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Old 11-09-2017, 10:01 AM   #36
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Re: EA Sports UFC 3 Breakdown - Everything You Need To Know! (MartialMind)

That is very exciting, but that makes me wonder, the majority of the health events in UFC 2 were dice roll based right? With the probability going up if you had lower stamina?
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Old 11-09-2017, 01:17 PM   #37
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Re: EA Sports UFC 3 Breakdown - Everything You Need To Know! (MartialMind)

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Originally Posted by Yaari
That is very exciting, but that makes me wonder, the majority of the health events in UFC 2 were dice roll based right? With the probability going up if you had lower stamina?
Definitely was dice roll based more often than not. I use to rant about this over and over...I played a Conor online one time and hit him with three counter head kicks in a row at one point in the fight. All I got was some hit reaction animations. Btw, those head kicks came from Cowboy Cerrone, who has them at high lvl and has perks to cater to them. Then out of no where, this dude does some 3 hit combo with a head kick on the end of it (I blocked the first 2 strikes btw) and rocks me all of a sudden...definitely dice roll based. There's no way in hell someone's taking 3 flush landed head kicks (on counter hit!) from Cowboy in a row and staying conscious to tell about it.

Last edited by WarMMA; 11-09-2017 at 01:21 PM.
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Old 11-09-2017, 07:43 PM   #38
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Re: EA Sports UFC 3 Breakdown - Everything You Need To Know! (MartialMind)

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Originally Posted by GameplayDevUFC
"The random nature of events in the game should come from inherent complexity of the simulation, not from a dice roll."

-Me
Are you allowed to quote yourself? Something about that seems...off. I mean it's true, but that's not the point.
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Old 11-09-2017, 07:49 PM   #39
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Re: EA Sports UFC 3 Breakdown - Everything You Need To Know! (MartialMind)

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Originally Posted by Skynet
Are you allowed to quote yourself? Something about that seems...off. I mean it's true, but that's not the point.
"Yes, you are."

-Me

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Old 11-10-2017, 12:42 PM   #40
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Re: EA Sports UFC 3 Breakdown - Everything You Need To Know! (MartialMind)

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Originally Posted by GameplayDevUFC
There's not a single dice roll in the entire gameplay engine anymore.
No probability in anything nice!

How does this effect perks that boosted percentage chance of a rocked event, ko or knockdown? Or were those elements removed since we have the vulnerability system.
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