As someone who dislikes when players do nothing but fish for counters, I've spent most of my combat sim gaming career walking down and goading these types of players into their undoing.
The first thing to recognize about a counter fighter is that they are most at home in the center of the ring. From there they can play matador as you come in with your offense, sometimes stabbing you with a strike, sometimes using lateral movement or a back step to make you whiff and punish you.
The second thing to recognize about a counter fighter is that they thrive on telegraphed strikes and predictable patterns.
Look at what happened to Forrest Griffin against Anderson Silva. It's a prime example. You had a big slow guy winging wild punches in the middle of the ring. Anderson was in his absolute element. He could do whatever he wanted.
So you, as the aggressor, should have three primary objectives at the top of your head:
- Cut off the cage
- Give minimal openings
- Employ staccato rhythm
You can think of a counter fighter like a small flame, barely burning. Wild strikes and predictable patterns are like gasoline and the counter-fighter's embers can only blaze into an inferno with the proper fuel.
Therefore, you starve the fire. You give minimal opportunities to the counter-fighter and you pressure him backward, where his escape routes are limited and he becomes akin to a trapped rat who, instead of having the leisure of
choosing when and how to respond to you is now
forced to react to you if he wants to avoid damage.
When advancing, you want the strikes you throw to be fast and low risk, and your rhythm should be staccato. Your only real goal is to apply pressure safely to constrict the cage and therefore the counter-fighter's available range of motion. As you take away the counter-fighter's defensive options, you stifle his ability to employ defense as a means to hurt you. It's very much like starving a fire of oxygen.
Once the counter-fighter is to the cage, your safe offense options open up. The back step is completely neutralized, so as long as you maintain proper range and stay on the end of your punches and kicks, your danger is minimized. The counter-fighter can't step back to make you whiff for the follow-up punish. He can move laterally and you can punish accordingly with rounded strikes. Or you can threaten with an instant thai plum against the cage. I couldn't tell you how many counter-fighters I wiped out in UFC2 with the cage thai plum.
If you get a lead in the fight (one you feel is significant), there's no pressure to finish. What I'll often do, especially if I don't like the guy I'm fighting, is build up a lead with smart aggression in the first half of the fight and then just hang back. Now the pressure is on the counter-fighter to do what he likely doesn't know how to do - bring the fight to you. If you can build up a lead, then oftentimes the best way to get the counter-fighter to crumble is to become just as passive as he is. This also has a damning psychological effect on many opponent. As desperation sets in, they start coming forward, and they get lit up. The realization that they've ignored a full half of the striking game is sometimes too much to bear. The amount of rage quits and hate mail I've received as a result of this strategy is absurd.
A counter fighter, absent an opponent who gives him the fuel he needs to thrive, is a desperate man indeed.