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UFC 3 - RPM TECH STRIKING DEEP DIVE

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Old 11-23-2017, 02:06 PM   #65
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

I don't know if this has been asked before but is it possible to get knocked out with the first punch of the fight? For example if the other guy misses with a big strike and you land a perfect hook on the chin. Really curious about this.
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Old 11-23-2017, 02:07 PM   #66
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

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Originally Posted by GameplayDevUFC
Yes, muscle memory for combos is way more important in UFC 3.

You really have to practice them.

And don't forget about south paw vs. orthodox.

I still haven't learned all my combos in southpaw so I always fight orthodox.

If my lead leg health gets critical I'm forced to fight southpaw and my striking skill drops significantly.

Something I really need to invest time in.
So if I wanted to throw a double jab and and rear leg kick, I wouldn't be able to if it's not a set combo? Sorry if this seems like a stupid question, just want some clarification.
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Old 11-23-2017, 02:07 PM   #67
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

Can we change/shift stance during lunges?
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Old 11-23-2017, 02:09 PM   #68
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

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Can we change/shift stance during lunges?
With some fighters (TJ Dillashaw for example) yes.
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Old 11-23-2017, 02:09 PM   #69
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

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Originally Posted by GameplayDevUFC
If you try to queue up the head kick well in advance, like you can with hard combos, the input would time out and it wouldn't be thrown.

If you input the head kick in the recovery frames of the cross, it would execute, but without the frame benefit of a hard combo.
Queued up strikes huh... Then can you cancel from a queued up combination (hard combo) whenever you feel like it?

I'm a bit perplexed by the whole thing of not needing to input your combinations in real time based on the animations, but I guess I'll have to try before fully judging. Was it a solution so that sketchy looking combinations be slower in general in favor of proper real life ones based on the fighter used?

Cause if its that, im all for it.
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Old 11-23-2017, 02:09 PM   #70
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

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Originally Posted by MysticJack541
So if I wanted to throw a double jab and and rear leg kick, I wouldn't be able to if it's not a set combo? Sorry if this seems like a stupid question, just want some clarification.
from what ive taken from everything hes been saying simple combos will be universal like 1-2 or 1-3 but if you try to press multiple buttons rapidly to queue a combo it has to be a set combo. Once you queue more than 2 buttons it becomes a hard combo (im assuming)
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Old 11-23-2017, 02:10 PM   #71
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

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Originally Posted by MysticJack541
So if I wanted to throw a double jab and and rear leg kick, I wouldn't be able to if it's not a set combo? Sorry if this seems like a stupid question, just want some clarification.


You can, you're just not getting the frame advantage if it's not a set combo


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Old 11-23-2017, 02:10 PM   #72
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

Quote:
Originally Posted by MysticJack541
So if I wanted to throw a double jab and and rear leg kick, I wouldn't be able to if it's not a set combo? Sorry if this seems like a stupid question, just want some clarification.
You would be able to do it, but not as fast as if it was a real combo.

And you'd have to time the inputs to get it, whereas with a real combo you can input the combo as quickly as you want, and it will queue up.
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