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UFC 3 - RPM TECH STRIKING DEEP DIVE

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Old 11-23-2017, 12:32 PM   #1
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UFC 3 - RPM TECH STRIKING DEEP DIVE



Check out the latest EA Sports UFC 3 breakdown on what the all new Real Player...

Written By: Steve Noah

Click here to view the article.
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Old 11-23-2017, 12:33 PM   #2
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

Yessssssssss its here people 😍 lmao

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Old 11-23-2017, 12:34 PM   #3
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

Quote:
Originally Posted by GameplayDevUFC
https://www.ea.com/games/ufc/ufc-3/n...king-deep-dive

Any questions about the blog specifically, I'm happy to answer.
Currently reading, at Range Managment right now.

You have no idea the pure joy I feel right now. I’m so happy, so so happy. Finally. FINALLY, what we have wanted for over four years is finally here and then some!

If I could hug you through the screen, I would.

Thank you, and thank you to the development team for really listening to everything we had to say and bringing it on board.
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Old 11-23-2017, 12:39 PM   #4
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

Is Frame data universal or is it affected by stats, weight classes, perks etc?


I'm still a bit curious about the combos. Are there some standard combos that most fighters will have access to? Are they made up of strikes that are already in that fighters moveset or do they grant access to specific combo only strikes? Am I right in thinking you can still throw 2 strikes in succession with any fighter quickly but it would be quicker if it were a designated combo than if you were just throwing any 2 random strikes?

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Old 11-23-2017, 12:40 PM   #5
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

Also I just noticed something. None of the screenshots have motion blur, whereas UFC 2’s promotional screenshots did. Maybe nothing major but it’s got me a little more excited for the prospect of 60fps again. Either way I’ll be really happy, thanks again GPD and co. Awesome stuff.

Oh yeah, DOUBLE ROCKS AND KNOCKDOWNS! WOOO!
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Old 11-23-2017, 12:40 PM   #6
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

The depth is just ridiculous. I'm so happy to finally be reading a blog about the striking where everything happens with a reason. Can't wait to see it in action and hopefully give some good feedback.
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Old 11-23-2017, 12:40 PM   #7
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

Not going to lie, Im excited for the game but I must say, the player models dont look different at all from UFC 2, or rather very little change. I hope its just the screenshots, but its something missing in the images I see. Now im about to go read this excellent breakdown.
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Old 11-23-2017, 12:43 PM   #8
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

1) The advanced / 2 range covering step, is it more of a lunge and the 1 range covering step just a quick dart?

2) Can we catch straight kicks from the body block?

3) If I flick the head movement stick to one side, then hold it, then do a U shape, does the fighter follow the U shape with his head movement i.e. he doesn't go back to centre but instead goes low then back up?

4) Head movement stat, is this tied solely to range of motion or also speed? Does fighter individual speed play a factor too?

5) The 1st stage knockdown thing where the fighter gets back up automatically, is there a way to stay grounded?

6) Also, when head health is completely diminished, does finishing via a weak strike carry a huge knockout animation with it or more of a fighter wincing and giving into pain sort deal like Lawler vs Macdonald?

That's all from me for now

Last edited by AydinDubstep; 11-23-2017 at 12:43 PM. Reason: Great job on getting the realistic meta in!
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