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Old 11-27-2017, 10:36 AM   #9
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Re: Animation Finishes

I really don't liked the ragdoll physics. because the first one is unrealistic and looks arcade. Nobody fall down quickly like it. and more biggest one is There is NO different between Knock down and Knock out. We couldn't distinguish it. Its really terrible thing. I have watched the beta video from youtube. I believe, Knock down animations looks way better than ea ufc2. but i agreed about Knock outs one. but i said before, the ragdolls still left in the game.
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Old 11-27-2017, 10:38 AM   #10
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Re: Animation Finishes

GPD confirmed that this is being tuned post beta.
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Old 11-27-2017, 10:38 AM   #11
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Re: Animation Finishes

Apparently GPD said only Active Knockdowns are animated, yet that looks like KO animation.
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Old 11-27-2017, 10:39 AM   #12
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Re: Animation Finishes

@david how can that be physics those are from fight night champion.Besides that the game looks amazing
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Old 11-27-2017, 10:41 AM   #13
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Re: Animation Finishes

It's a little slow but we've seen that kind of imploding knockout from spinning backfists before in real life.
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Old 11-27-2017, 10:53 AM   #14
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Re: Animation Finishes

Please don't touch Knock down animation. KD on seated against the cage animation looks great. also, I really happy that the recover mechanic is gone. the tko scenario looking good now. Knock-down and Knock-out should be seperate from each other.
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Old 11-27-2017, 10:55 AM   #15
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Re: Animation Finishes

Quote:
Originally Posted by davidbix
It's a little slow but we've seen that kind of imploding knockout from spinning backfists before in real life.
Yeah if you've ever seen Emmanuel Newton vs Joey Beltran it's what i assume this is based on. I've got no issue with the concept it's just it ends up looking terrible. It kills the illusion of the fighter being knocked out because their momentum doesn't look like it's being conserved. One minute his head's going backwards then its going forwards again all as he hits the canvas with no force at all.


In reality it's a trivial concern for me because I'm in it for the gameplay. I hope this can be made better like Geoff said he's doing but at the minute its just a bit of a bummer because it takes away from what should be a really satisfying, visceral feeling.
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Old 11-27-2017, 11:01 AM   #16
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Re: Animation Finishes

I also want to be able to punch someone getting up from the kd.what do you guys think?
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