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Originally Posted by veddartha |
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If we look at the beta, UT this year will be better.
I mean, I'll explain. I like that you don't need contracts or stamina boosters to play anymore, I hated that in UFC2 you needed stamina cards like...every 4-5 fights. I like that perks will go away after x number of fights now, I think it's good balance.
I also like that every 4-5 fights you get a basic pack for free. I don't know if this will be only in the beta or in the retail, but I hope they keep it. The champions, in the beta, are more like skins than otherwise, they don't seem to have any perks that your CAF would not have considering the tier of the card and the type. If you have a gold grappler Barboza and you have a gold grappler CAF the stats are the same if you put the same cards in it. So, champions are not a problem but I don't really think they add anything to the mode.
Plus, it's great that you can change your style whenever you want. If I get bored of a striker, I swap to a grappler and that's it. It seems that with the new types we would not have a perfect CAF like before and that's really good.
The problem with UT will be the same as every UT mode in almost every game and that's people with money who can buy several packs and get ahead. This year it could be even worse cause you can use every move you get, regardless of your weight division, so people who buy packs will be loaded with moves at the expense of the chemistry, which doesn't seem to have an effect at all...
This year I think everything will be more balanced than last year. It was the worst experience getting pounded by a perfect CAF who can strike, grapple and use submissions. This year, if you have a grappler and the rival has a striker it will be a interesting match.
We'll see...
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I agree with most of what you said. Just the one thing I think will surprise everyone, is that even if you spend a ton of money buying packs, and equip gold moves everywhere...you can't buy skill, and this game relies a lot more heavily on skill, strategy, and timing than UFC 2 did.
I don't have anything against people spending money to grind less if I can beat them with superior skill that I earned from playing more hours than they did.
People complain about not getting rewarded for spending more time in the game, they don't seem to realize that all their time IS being rewarded with increased skill. Also, let's be real, most people who will play this game will have school, jobs, whatever, and will still want to be competitive against no-lifers who literally do nothing other than play the game all day. Having those people dominate a game is basically cancer for the community. Microtransactions, if balance correctly (which is a huge "if"), CAN mitigate that and create a more even playing field.
It remains to be seen, but I personally think that expiring perks and such will actually cause the average person to buy fewer packs, because it's not worth buying something in a video game that disappears after x amount of fights.