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Ugly Knock Outs - Give me your worst examples

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Old 11-30-2017, 05:15 PM   #9
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Re: Ugly Knock Outs - Give me your worst examples

Apologies for lack of example video, but I've caught people circling out with high kicks, they've fallen back/forward on top of their arm and the physics wants to force their arm out into the open so they do a really bizarre roll over that looks like their mum is trying to get them up to go to school. It's happened to me 3-4 times
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Old 11-30-2017, 05:17 PM   #10
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Angry Re: Ugly Knock Outs - Give me your worst examples

Quote:
Originally Posted by GameplayDevUFC
Focus on the animation and fall the get getting hit does.
Damn, I was hoping that the devs would also take a look at ground and pound (it includes the "finish the fight" scenario) KO/TKO...

Any chance ? I'm not the only one complaining about this
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Old 11-30-2017, 05:18 PM   #11
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Re: Ugly Knock Outs - Give me your worst examples

I think, there is NO ugly animation. but some ppl hate pre-made animations because it looks not varied.
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Old 11-30-2017, 05:19 PM   #12
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Re: Ugly Knock Outs - Give me your worst examples

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Originally Posted by tissues250
I think, there is NO ugly animation. but some ppl hate pre-made animations because it looks not varied.
Does everyone agree?

I was under the impression there were issues with momentum not being properly preserved and looking too stiff on landing.
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Old 11-30-2017, 05:23 PM   #13
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Re: Ugly Knock Outs - Give me your worst examples

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Originally Posted by GameplayDevUFC
Does everyone agree?

I was under the impression there were issues with momentum not being properly preserved and looking too stiff on landing.
I don't agree, I've got wheelkick KO's where the dude just slumps over in place. Momentum definitely needs work
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Old 11-30-2017, 05:24 PM   #14
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Re: Ugly Knock Outs - Give me your worst examples

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Originally Posted by tissues250
I think, there is NO ugly animation. but some ppl hate pre-made animations because it looks not varied.
I definitely agree with this !
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Old 11-30-2017, 05:30 PM   #15
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Re: Ugly Knock Outs - Give me your worst examples

Quote:
Originally Posted by GameplayDevUFC
Does everyone agree?

I was under the impression there were issues with momentum not being properly preserved and looking too stiff on landing.
I don't agree.

There are a few issues.
1) The animations ARE repetitive, I instantly recognized one from Fight Night Champion, and a few from UFC 1. One that stands out is when you KO someone with an uppercut, most of the time they have the exact same animation. To people who have played the series, it's obvious and feels like a cop-out. You can land an epic counter that results in a KO that just...I dunno...completely saps the excitement of what you just hit them with. Seeing someone get KO'd and fall down without any conservation of momentum breaks the immersion quite a lot.
2) They don't ragdoll, and are extremely stiff. Going from ragdolls to animations feels like a huge step backward.
3) A lot of the time, they don't seem relevant to the strike that caused them.
4) For the absolute vast majority, the KO's in UFC 2 looked very, very good. They were almost perfect. There were some goofy ones but for the most part, they looked very realistic.
5) The fight instantly ends and camera zooms in. I recognized this from UFC 1 and the UFC 2 beta. It's like the code was copy + pasted from a version of the game that is outdated, as UFC 2 has this tuned almost perfectly. Feels like an important feature was straight up removed.

@GPD: IS there a reason why we can't just have it work exactly like it did in UFC 2?

Last edited by Nekrotik; 11-30-2017 at 06:20 PM.
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Old 11-30-2017, 05:33 PM   #16
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Re: Ugly Knock Outs - Give me your worst examples

Also, why can't we hit a guy on the ground that have been knocked out ?

In UFC 2 we can (even if the animations looked robotics)

Take a look at this thread GPD please :
https://forums.operationsports.com/f...sequences.html
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