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HUDless Submissions

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Old 12-01-2017, 10:54 PM   #1
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HUDless Submissions

I would like submissions to have no giant HUD minigame overlay. It's rather disjointed from the other finishes.

The mechanic itself is fine and can be used to advance or deny submission attempts based on visual cues from the fighters themselves like in striking.

It can be incorporated into something like a grip meter which can be loosened or tightened based on transitions and strikes.
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Old 12-01-2017, 11:01 PM   #2
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Re: HUDless Submissions

I liked the hud in UFC 2. I really didn't have any problems enjoying the submission animation.

I kind of like the mini-game because I kind of zone out and enjoy the animations while my thumbs are doing tasks that take almost no thought. It sounds weird, but it's kind of difficult for me to enjoy the animations if my mind is too focused on a task.
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Old 12-01-2017, 11:08 PM   #3
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Re: HUDless Submissions

There isn't anything wrong with the HUDs design. It's the minigame aspect. If it were replaced with visual cues from the fighters it would feel more freeform like striking.

Right now it makes you watch the HUD rather than focus on the movements of the fighters.
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Old 12-01-2017, 11:09 PM   #4
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Re: HUDless Submissions

When I stopped focusing on the HUD my submission offense got crazy good. I don't really watch the mini game, at least in UFC 2. In UFC 3 beta the mini game is pretty in your face
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Old 12-01-2017, 11:16 PM   #5
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Re: HUDless Submissions

It's separate from striking.

It's like if you would have to be paused at every striking exchange and watch preset animations of the outcomes like the submission minigame.

Instead we can keep the same mechanic but replace the overlay with a grip meter. The advances and denials can be guaged based on visual cues from movement like in striking.

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Old 12-01-2017, 11:23 PM   #6
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Re: HUDless Submissions

Quote:
Originally Posted by johnmangala
It's separate from striking.

It's like if you would have to be paused at every striking exchange and watch preset animations of the outcomes like the submission minigame.

Instead we can keep the same mechanic but replace the overlay with a grip meter. The advances and denials can be guaged based on visual cues from movement like in striking.
If it was going to hudless I think I'd rather have it transition based with the ability to throw strikes during submissions
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Old 12-01-2017, 11:24 PM   #7
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Re: HUDless Submissions

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Originally Posted by Dave_S
If it was going to hudless I think I'd rather have it transition based with the ability to throw strikes during submissions
That's what I am suggesting, agreed.
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Old 12-01-2017, 11:27 PM   #8
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Re: HUDless Submissions

Quote:
Originally Posted by johnmangala
That's what I am suggesting, agreed.
What's a grip meter for?
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