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Can we get some feedback?

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Old 12-02-2017, 07:54 PM   #33
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Re: Can we get some feedback?

Quote:
Originally Posted by Evil97
I just pick a fighter and go. I've done it using multiple styles. Against Nate, Barboza, or anybody, whichever fighter I have chosen (I don't remember, and will try to test it more), I sway and can eventually cause a insta KO off of an uppercut. Like what I said, there is some extra juice behind it. It might be that people are just only throwing straights right now, but the fact that I'm flash KO'ing people in the first round is what alarms me.
You should really only get full flash KO's if they are very gassed, or against a ducking strike.

Post a video of one that concerns you.

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Old 12-02-2017, 07:59 PM   #34
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Re: Can we get some feedback?

Why can’t you catch head kicks? What was the purpose of not allowing it?
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Old 12-02-2017, 08:03 PM   #35
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Re: Can we get some feedback?

Quote:
Originally Posted by GameplayDevUFC
You should really only get full flash KO's if they are very gassed, or against a ducking strike.

Post a video of one that concerns you.

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Should I post a montage of 1-2 spam BS to get some acknowledgement? lol. There's an example in this thread in Martial Mind's video - https://forums.operationsports.com/f...-movement.html

It's too fast. There isn't enough stamina tax. And it has too much stopping power in close range (and it's even faster). A straight punch that is extended a few cm's is not going to stun you like it does in this game.

The head movement is not responsive enough to deal with it. Once a punch connects it stops you from moving your head anyway.

I've done all I can to nag you on this issue at this point and still haven't got a response so I'll leave it now. I just want it to be acknowledged.
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Old 12-02-2017, 08:07 PM   #36
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Re: Can we get some feedback?

Quote:
Originally Posted by Serengeti95
Should I post a montage of 1-2 spam BS to get some acknowledgement? lol. There's an example in this thread in Martial Mind's video - https://forums.operationsports.com/f...-movement.html

It's too fast. There isn't enough stamina tax. And it has too much stopping power in close range (and it's even faster). A straight punch that is extended a few cm's is not going to stun you like it does in this game.

The head movement is not responsive enough to deal with it. Once a punch connects it stops you from moving your head anyway.

I've done all I can to nag you on this issue at this point and still haven't got a response so I'll leave it now. I just want it to be acknowledged.
Sorry I had a long reply typed out in the other thread, my phone rang and somehow I lost it.

Will post it again when I'm in a computer.

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Old 12-02-2017, 08:07 PM   #37
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Re: Can we get some feedback?

Quote:
Originally Posted by GameplayDevUFC
You should really only get full flash KO's if they are very gassed, or against a ducking strike.

Post a video of one that concerns you.

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I got one. Just working on getting it live.
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Old 12-02-2017, 08:25 PM   #38
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Re: Can we get some feedback?

https://youtu.be/HQLfTlsxw0E
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Old 12-02-2017, 08:32 PM   #39
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Re: Can we get some feedback?

Quote:
Originally Posted by Evil97
the head was already damaged
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Old 12-02-2017, 08:36 PM   #40
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Re: Can we get some feedback?

Quote:
Originally Posted by SoullessKassidy
the head was already damaged
It was at 75% with full stamina with less than a minute into the fight. With that logic, you would have instanst KOs all over the place. I'm pulling this off left and right. These sway uppercuts cause insta KOs.

Last edited by Evil97; 12-02-2017 at 08:41 PM.
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