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The Concise and Definitive List of Requests for UFC 3

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Old 12-04-2017, 06:33 PM   #65
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Re: The Concise and Definitive List of Requests for UFC 3

Quote:
Originally Posted by Nugget7211
Nah homie, heavyweight will be like 8 dudes, it'll be great



/s
He's in or no buy!


I will fly to Canada and mocap all of his moves!
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Old 12-04-2017, 06:34 PM   #66
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Re: The Concise and Definitive List of Requests for UFC 3

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Originally Posted by Find_the_Door
With the state of the Heavyweight division I'm certain he's in the game.
As long he doesnt start doing anything for any other organisation he should be in the game.
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Old 12-04-2017, 06:36 PM   #67
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Re: The Concise and Definitive List of Requests for UFC 3

Some stats gone like ground defence for example (more stats the more uniqueness of a fighter)
Auto switch stance after clinch and ground
Too many knockdowns without kos
Punches too fast, kicks too slow
Cant strike while they are rocked and dropped
Side control punches too strong
Ground and pound ko animation is bad
Head movement while moving is stiff but fluent standing still
Hard to block on the ground
Too easy to get power slams
Diaz has slams
Ground game so robotic
Blocking while moving your head should be added
Highlights not showing the highlights of the fight only some random hits
Need to make replays show the KO blow or combo and not the GnP
Also the strike or move that sets up the final blow has to be shown in the replay
Submissions are too hard to escape
Head punch from sprawl?
Striking to the body seems abit stiff
Breakdowns judges by rounds
Gnp shouldnt reset move transitions
Needs more blood in gruesome fights
Ability to punch a kod fighter while they are on the floor

Different type of block stat for eg Melendez and diaz cant check leg kicks to save their lives

Conor has oil in his shoulders and too big arms

Last edited by sevcrane; 12-04-2017 at 06:51 PM.
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Old 12-04-2017, 06:38 PM   #68
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Re: The Concise and Definitive List of Requests for UFC 3

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Originally Posted by a4einboy
also while rocked you should be able to block more strikes its way to easy to knock someone out in the first rock. it should be a little harder to break thru blocks in the first rock give us some time to rethink of a strategy . right now jab straights breaks thru to easy (i hope he sees this)
I'll second this.
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Old 12-04-2017, 06:39 PM   #69
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Re: The Concise and Definitive List of Requests for UFC 3

Quote:
Originally Posted by sevcrane
Some stats gone like ground defence for example (more stats the more uniqueness of a fighter)
Auto switch stance after clinch and ground
Too many knockdowns without kos
Punches too fast, kicks too slow
Cant strike while they are rocked and dropped
Side control punches too strong
Ground and pound ko animation is bad
Head movement while moving is stiff but fluent standing still
Hard to block on the ground
Too easy to get power slams
Diaz has slams
Ground game so robotic
Blocking while moving your head should be added
Highlights not showing the highlights of the fight only some random hits
Need to make replays show the KO blow or combo and not the GnP
Also the strike or move that sets up the final blow has to be shown in the replay
Submissions are too hard to escape
Head punch from sprawl?
Striking to the body seems abit stiff
Breakdowns judges by rounds
Gnp shouldnt reset move transitions
Needs more blood in gruesome fights
Ability to punch a kod fighter while they are on the floor

Different type of block stat for eg Melendez and diaz cant check leg kicks to save their lives

Conor has oil in his shoulders and too big arms
No belts in walkout in title fights
99% sure UFC champions don't walkout with belts. Can only remember Matt Hughes doing it
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Old 12-04-2017, 06:46 PM   #70
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Re: The Concise and Definitive List of Requests for UFC 3

Yeah 99.999% of the time they don't walk out with the belt. It's kept cage side and then put on after a win.
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Old 12-04-2017, 06:51 PM   #71
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Re: The Concise and Definitive List of Requests for UFC 3

Quote:
Originally Posted by Nugget7211
99% sure UFC champions don't walkout with belts. Can only remember Matt Hughes doing it
Yeah your right
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Old 12-04-2017, 06:56 PM   #72
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Re: The Concise and Definitive List of Requests for UFC 3

Grapple Changes.

Grapple Posturing Reimplemented & Remapped to the left stick. With the non posture position as default. Holding up on the left stick to posture up without the filling the dynamic grappling gauge is alot smoother. It would make the ground game feel different while keeping the dynamic grappling system.

Either That or Make Posturing Up on the Right Stick not require any filling of the gauge just like holding in mount bottom doesn't require filling a gauge.

As seen here below.

EA UFC 3 Mount Holding

Spoiler


UFC Undisputed 3 Guard Holding

Spoiler


UFC Undisputed 3 Guard Posturing

Spoiler


UFC Undisputed 3 Half Guard Holding

Spoiler


UFC Undisputed 3 Half Guard Posturing

Spoiler


-Add new grapple holds for full guard, and half guard just as mount bottom has a Grapple hold command on the right stick.

-Ground Bottom Sways
- Ground Game Finish The Fight Positions (W/ Transition Advancing To Another Finish The Fight Positions, & Finish The Fight Ground Rock Position To Submission)
-Top Position Arm Trapping
- Finish The Fight Defense Blocking, & Swaying, Arm Trapping.

-Referee Better Stalling Awareness On The Ground

- Referee TKO awareness of lots of unanswered blocked ground strike stoppages as it was in EA UFC 1. Similar To Holloway Vs Aldo 1.


Clinch Changes

- In Muay Thai & Single Collar Tie Moving Towards or Away from your opponent should effect the amount of damage a strike can do. And also should effect what is needed to break the clinch position.


Take Down Cage Positions
Should be more frequent.
They are almost unavoidable to end up in one of these positions when a takedown is attempted near the cage. The cage takedown positions should be able to transition to one another as well. I should be able to go from a cage single to a cage double position and vice versa.

Single Leg Cage Position
Spoiler



Double Leg Cage Position

Spoiler


Also these positions should have entries that result in a seated cage guard, and seated cage half guard position, these same positions should also be transitions that occur from full guard and half guard defense when near the cage to wall walk back to a standing position, or Standing cage positions.

Cage Guard Offense
Spoiler


Cage Guard Bottom To Standing

Spoiler


Cage Guard Bottom To Cage Standing Position

Spoiler


Cage Half Guard Offense

Spoiler


Cage Half Guard To Standing

Spoiler


Cage Half Guard To Cage Standing Position

Spoiler

Last edited by Malaach; 12-04-2017 at 07:04 PM.
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