12-08-2017, 02:42 AM
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#7
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Banned
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Re: Hit Buffering for UFC 4
Let me try to clarify what you're saying.
When it comes to the visual outcomes in striking defense, instead of just 'block' and 'no block (eat shot)', you propose an additional "weak full-body block".
This additional block would accomplish two things:
1. Address the unrealistic appearance of unblocked strikes having no effect. Fighters could at least appear to be making some visual effort to deflect the blow. Players would still have to see the strike coming and execute the weak block, but this would nonetheless decrease the frequency of witnessing entirely unblocked strikes landing flush with no effect. (Sidenote: under this proposed system, if no effort at all- weak block or anything - is made to block a powerful strike, it should be instant knock down or KO)
2. Introduce a potentially desirable and refreshing defensive mechanic. Assuming you see an explosive spinning strike coming, instead of figuring out exactly where it's going to hit your body, you could sort of shell up and "brace for impact", if you will. This would slightly reduce damage from the strike. For competitive game balance's sake, let's say the block would only protect you from the first two strikes, certain combos break through instantly, and double the speed of your opponents takedown attempts. This would provide a sort of "last ditch option" to players unable to predict if a strike is going high or low, while providing offensive opportunities for the attacker.
Sorry if I'm way off OP, I think I hear what you're saying and it's a decent idea for a future game.
Sent from my iPhone using Operation Sports
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