Will 'pre-denials' in clinch and ground be handled differently in UFC 3?
I doubt it, but I hope this is considered.
I always felt that there was too much reward (or more precisely,
too little risk) in pre-denials. Especially Takedown Defense Denials.
My hope would be that one - or both - of the following would be implemented if you miss a pre-denial (or just miss a denial in general, really):
*
Longer Lockout period. There is already a lockout period but it seems pretty short. If for example you attempt a denial and miss --- and it takes 30 frames (1 second) for you to be able to deny again --- I'd like to see that boosted to 60 frames (2 seconds).
'Spamming' denials on the ground was an issue in UFC 2 IMO. Now....I know there is LAG and that sometimes you HAVE to pre deny hahaha....so it's not so simple....
*
Higher Vulnerability / More Damage Taken --- simply put, if you miss a denial and subsequently take a strike, you should have higher vulnerability. Perhaps this made it into the new striking system? Hope so!
This wouldn't just apply to takedown defense though --- if you miss a denial in Clinch or on the ground, you're also more vulnerable to damage.
*
Bigger swing in Grapple Advantage --- if I am Half Guard Sub and my opponent is 'spamming' denials to lay n pray -- I should get quite a large grapple advantage. This is already in the game I believe, but perhaps could use a boost?
*
Decrease in Stamina --- missing denials makes you lose *long term* stamina. Maybe not a ton, but if you miss a dozen denials in the course of a round or two, it will have an effect (especially if your Grappling Stamina is low)
What do y'all think ???
Every REWARD needs a balanced RISK and I feel like 'denial spam' especially 'pre-deny spam' could be dealt with a bit better