I remember that many ppl had complained about the Ko zoom when came out ea ufc2 beta. Thankfully, they removed the KO zoom in the final product via one day patch. It was great feedback, imo.
but,
EA UFC2's Non KO zoom looked not good unlike my expectation. because we couldn't distinguish between Knockout from Knockdown. Both were looked perfectly the same by ragdoll physics. second issue is the camera view.
It was always rotate to the front view when the finish the fight scenes. Its really bad, imo.
What's the problem with UFC2's Non KO zoom.- we couldn't distinguish between Knockout from Knockdown
- always rotate to the front view in the finish the fight. every time perfectly the same camera angle in that time. Its really boring and bad.
- Lose impact while the camera rotate the front view. Finish the fight should give more impact to us.
Here are some examples following list.
- Always.. always it rotate to the front view in the finish the fight scenes. the camera rotation only needs to just Knock-down because the gameplay keep going to the ground position as full guard. But
We DON'T need the camera rotation in Knock-out & finish the fight scenes. Its very unnecessary thing. It looks unnatural and very unrealistic, imo.
We need multiple camera angles as front view, back view, side view to appropriate for each situation. It has to be more naturally than now.
Here are some examples that the finish the fight scenes in IRL.
- Lets compare with up & down gifs.
the camera NEVER gonna rotate to the front view in the FTF scenes like EA UFC2. These are looks way more naturally, imo.
There are various camera view to appropriate for each situation. I'd like to say again, We DON'T need the camera rotation in Knock-out scenes.
so.. I'd like to say that We need the KO zoom. but
It should be a slight zoom. Current one is too much and the camera angle is fixed to only Knocked out fighter.
What's the problem with current KO zoom.- the zoom looks too much. Its very exaggerated.
- the camera angle is fixed to only Knocked out fighter.
Here is a good example following list.
I really hate exaggerated zoom because It kills the moment as finish the fight. It looks terrible!!! What was worse, we can't the FTF with this zoom and skip to celebration cut-scene automatically in the beta. Its completely awful.
About the slight KO zoom
What is the benefits of the slightly KO zoom in my opinion.- Slight KO zoom can be a solution for distinguish between Knockout from Knockdown.
- Slight KO zoom can be a solution that cover up there is NO refs stoppage animation in the finish the fight scenes.
- Slight KO zoom can be a solution that cover up there is a few delays drive into the ground for the finish the fight.
- Slight KO zoom give us more impact in the Finish the fight.
- We DON'T need the camera rotation to the front view in the finish the fight. We need multiple camera angles as front view, back view, side view to appropriate for each situation. Slight KO zoom can be a good solution for that.
Here are some example following list. This gifs are from the beta. I think, these look so good. There's NO exaggerated zoom and There's NO camera rotate to the front view in the finish the fight. So much naturally and feels realistic like IRL.
but, It still have some problems and Needs to be tweaked- the camera zoom should be more slightly than gifs. It looks still too much.
- the camera zoom is still fixed to knocked-out fighter. Its really bad. the camera angle should be focus on both fighters.
- the camera movement needs to be tweaked.
- back view
- side view
About the camera movement
the camera movment should be more dynamically when KOs & finish the fight sequence. Please DON'T focus on only knocked-out fighter. Its really bad.
the camera angle should be focus on both fighters in that time.
Here is a good example about that. This gif is from Undisputed3. the camera movement looks great in KOed & finish the fight sequence. I really love this. I really hope that EA UFC devs should make their "dynamic camera movement" for KOs & finish the fight moments like this gif. It would be make the game way more fun.
Anyway, I'd like to check this point.
- the camera angle is change to the "bird eye view" when someone KOed moment. I think, this is important thing for the camera moving to be dynamically. We need a "bird eye view" when someone KOed moment. It would be a good solution that solve the KO zoom.
Here is another example. UD3 had great camera movement for KOs & finish the fight.
These gifs are captured from PES2018. The camera movement looks awesome. This case show us that a good camera movement can make the gameplay more great.
more examples here...
I don't know what is the exact solution but I wish they would make dynamic camera movement for KOs & finish the fight. Thank you for reading!