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Head Movement: Final Boss Thread

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Old 12-19-2017, 12:36 PM   #9
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Re: Head Movement: Final Boss Thread

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Originally Posted by DaisukEasy
In the UFC3 beta, the only thing we've got is the offense oriented head movement masquerading as the other two.
I completely disagree.

UFC 3 has the defensive and offensive head movement as described in your post, with the defensive one masquerading as the third.
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Old 12-19-2017, 12:46 PM   #10
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Re: Head Movement: Final Boss Thread

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Originally Posted by GameplayDevUFC
I completely disagree.

UFC 3 has the defensive and offensive head movement as described in your post, with the defensive one masquerading as the third.
Where?

I didn't see any nuanced, reactionary, timing & distance management based head movement in the beta, just preemptive rock-paper-scissors.
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Old 12-19-2017, 12:48 PM   #11
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Re: Head Movement: Final Boss Thread

I like the simplicity and predictability of the head movement the way it is now. I like knowing if my opponent is opening up with hooks I should duck. I like conditioning people to dodge one way and then switch it up knowing if I time it right it's gonna work.

Personally I think the UFC 3 head movement is the best in any combat sports game to date and I think changing anything this close to release would compromise it too much to be worth doing.
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Old 12-19-2017, 12:51 PM   #12
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Re: Head Movement: Final Boss Thread

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Originally Posted by emmdeekay
I like the simplicity and predictability of the head movement the way it is now. I like knowing if my opponent is opening up with hooks I should duck. I like conditioning people to dodge one way and then switch it up knowing if I time it right it's gonna work.

Personally I think the UFC 3 head movement is the best in any combat sports game to date and I think changing anything this close to release would compromise it too much to be worth doing.
These are the benefits you get moving to a discrete system, and it was a very deliberate choice.

I think the gameplay benefits greatly as a result.
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Old 12-19-2017, 12:52 PM   #13
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Re: Head Movement: Final Boss Thread

Quote:
Originally Posted by GameplayDevUFC
I completely disagree.

UFC 3 has the defensive and offensive head movement as described in your post, with the defensive one masquerading as the third.
Unless you guys plan on fixing the input lag it doesnt have nearly the defensive capabilities.

In the beta there was lag when inputting the head movement and lag when trying to grapple out of it. That made head movement pretty bad and all we saw was “duck-uppercut” or the bobbing inside.

Just want to make it clear though I’m not expecting a new head movement system this game but I hope it’s considered for the next one
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Old 12-19-2017, 12:53 PM   #14
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Re: Head Movement: Final Boss Thread

Quote:
Originally Posted by DaisukEasy
Where?

I didn't see any nuanced, reactionary, timing & distance management based head movement in the beta, just preemptive rock-paper-scissors.
From your own post, you describe defensive head movement as:

"These are large swaying motions in just about every direction.

You're making your head as hard to hit as possible.

Preemptive"

That's exactly what the standing head movement in UFC 3 is.
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Old 12-19-2017, 12:54 PM   #15
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Re: Head Movement: Final Boss Thread

Quote:
Originally Posted by Phillyboi207
Unless you guys plan on fixing the input lag it doesnt have nearly the defensive capabilities.

In the beta there was lag when inputting the head movement and lag when trying to grapple out of it. That made head movement pretty bad and all we saw was “duck-uppercut” or the bobbing inside.

Just want to make it clear though I’m not expecting a new head movement system this game but I hope it’s considered for the next one
There was no input lag on head movement.

You probably felt the ratings effect kicking in, which makes is take longer for lower rated fighters to get their head off the center line.
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Old 12-19-2017, 12:57 PM   #16
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Re: Head Movement: Final Boss Thread

Quote:
Originally Posted by GameplayDevUFC
These are the benefits you get moving to a discrete system, and it was a very deliberate choice.

I think the gameplay benefits greatly as a result.
Absolutely agree.

I think while analogue head movement looks the part, in every game it's used in it ends up more frustrating than useful.

Getting a hard read on someone should put you at a massive advantage and with the head movement currently I feel that way.
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