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Originally Posted by DaisukEasy |
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To add to what I previously said. Going into a defensive shell and just avoiding and blocking punches to weather a storm is a pretty common thing.
So we should also be able block while moving our head.
Most recent example:
He's not just blocking, he's not just moving his head. He's doing both.
Pro's
- You're really hard to hit.
Con's
- More tiring than just head movement or blocking.
- Even more susceptible to take-downs, clinching, leg kicks, body shots
- No offensive ability at all
- If something does manage to connect clean, it should be the equivalent of a counter hit
The ones you don't see coming are the ones that hurt you the most.
Example of people getting moving their head and blocking at the same time but getting hit anyway. Spoiler alert, they have a bad time.
On top of being realistic it would prevent this tactic from being overpowered & abused.
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This and your first post have essentially articulated all my points on head movement better than I ever could, so good job and thanks for saving me some copy pasta haha.
But in all seriousness, I've been super vocal on this, and GPDs mention of considering it as a secondary line of defense made me have to change my underwear.
But while the UFC 3 system isn't perfect, ill give it credit where credit is due, it still felt better than any other MMA games head movement, even with those input issues in the beta. I think if they knock off those frames that just cause input lag and made it so your character began swaying with the input. And the range of the sway was dictated by their stat, not the delay, wed have a nice compromise that gives us a far closer to reactive head movement, without requiring a total overhaul of the current system.
As sadly, while I'm no developer, once I heard that FNC was analouge accuracy vs UFC 3s digital, Martial Mind explained the difference excellently in another post, but this change within itself MAY make true FNC style, reactive 360* headmovement impossible to incorporate with the new accuracy system. Which, when oversimplifyed, is basically "X dodges Y, Y counters Z and Z beats X".
Just my thoughts, but as time goes on I think more and more I need to play the final game before truly jumping on the "this HAS to be changed" train.
Even though I think it should be, I don't want it to change if its just gonna.break the game.or.something, i'd rather wait.