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Mini EA UFC 3 Gameplay clip

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Old 01-01-2018, 12:13 PM   #17
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Re: Mini EA UFC 3 Gameplay clip

Fair play, guess I mis-remembered. I still don't have a huge issue with the speed, although I guess a little bump to improve feel wouldn't hurt, but the animation should certainly have less flappy arms, because that's really quite bad. If they're using it as a tell for gameplay reasons, perhaps a slight level change would work better?
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Old 01-01-2018, 12:27 PM   #18
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Re: Mini EA UFC 3 Gameplay clip

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Originally Posted by Nugget7211
Fair play, guess I mis-remembered. I still don't have a huge issue with the speed, although I guess a little bump to improve feel wouldn't hurt, but the animation should certainly have less flappy arms, because that's really quite bad. If they're using it as a tell for gameplay reasons, perhaps a slight level change would work better?
I also think they should remove the automatic forward momentum that comes with the stattionary jumpink knee after it is thrown. I mean, you can stay in place while throwing a knee, you don't necessarily go forward while doing so. Seems like the bouncing animation is what drives even a stationary one to go forward due to animation's momentum, but it just is weird having him go from a static position in the air to going forward mid-air so much. Momentum doesn't work that way lol. KWIM?

If you intend to go forward with a jumping knee, you'll land further, if you wanna stay static, you stay in position while throwing it while possibly landing a tad bit further from your starting position if not at all.
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Old 01-01-2018, 12:36 PM   #19
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Re: Mini EA UFC 3 Gameplay clip

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Originally Posted by Acebaldwin
I also think they should remove the automatic forward momentum that comes with the stattionary jumpink knee after it is thrown. I mean, you can stay in place while throwing a knee, you don't necessarily go forward while doing so. Seems like the bouncing animation is what drives even a stationary one to go forward due to animation's momentum, but it just is weird having him go from a static position in the air to going forward mid-air so much. Momentum doesn't work that way lol. KWIM?

If you intend to go forward with a jumping knee, you'll land further, if you wanna stay static, you stay in position while throwing it while possibly landing a tad bit further from your starting position if not at all.
Yeah, I think the flying knees work well mechanically, they just need to tighten up the look and feel. Like, if they change the lead in from flappy arms to a level change or something else more subtle and stopped the stationary one from carrying you forward so much, and perhaps sped up the advancing one, since it feels weirdly slower than backing up or stationary ones, they'd be sweet. I don't think they're underpowered and in need of a massive buff or anything, just a few tweaks.
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