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Originally Posted by phillyfan23 |
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You’re absolutely right....without ai strike output slider damage/stamina sliders will be worthless for offline play.
Imagine you turn down stamina, and the cpu still punches as frequently as before the stamina slider edit. They will be gassed before the midpoint of the fight.
Damage/stamina/ cpu punch output wirk hand in hand just like it was in fight bight champion
Sent from my iPhone using Operation Sports
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I believe stuff like damage and speed sliders may be similar to fight nights, however it doesn't sound like there are AI specific sliders.
One of the GC's said basically the only way to affect output was up the stamina drain slider and the AI will throw less to conserve apparently.
My issue with this is I don't want to change any of the base Stamina/Damage/Speed stats of the gameplay, because this would mean I was becoming accustomed to the gameplay system not in its natural state (so when I went online, for example, I'd feel off because I'm used to an increased stamina drain)
Whereas, with an AI strike output slider (and if being hopeful, AI offense/defensive awareness sliders, TD output, ect ect) you can strictly modify the AI's actions without changing the balance of the core gameplay, this is what I want to see.
That's not to say I don't like the other sliders, the more the better imo, I love options, but I'd definitely like the option to adjust elements of the AI without changing the default balance of the game, otherwise transitioning from Fight Now to Unranked/Ranked/UT may be awkward.