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Could we have a list of the post beta's changes?

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Old 01-10-2018, 01:41 PM   #33
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Re: Could we have a list of the post beta's changes?

Quote:
Originally Posted by GameplayDevUFC
You gotta appreciate the importance of pacing.

If they just spam non stop they are going to run out of stamina.
No sh*t given, do more cardio I like striking in volume. XD
But srsly, those gameplay videos don't do the game justice, it's all about what has been changed that I'm all about these days. And c'mon, you'd tell me if there was any changes that happened concerning the meters, right? You have to! Lol

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Old 01-10-2018, 01:49 PM   #34
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Re: Could we have a list of the post beta's changes?

Quote:
Originally Posted by Acebaldwin
No sh*t given, do more cardio I like striking in volume. XD
But srsly, those gameplay videos don't do the game justice, it's all about what has been changed that I'm all about these days. And c'mon, you'd tell me if there was any changes that happened concerning the meters, right? You have to! Lol
No meter changes.

I'll give you a sneak peek. Don't ask for more.

"added new clinch entry into cage over under"
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Old 01-10-2018, 01:55 PM   #35
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Re: Could we have a list of the post beta's changes?

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Originally Posted by GameplayDevUFC
No meter changes.

I'll give you a sneak peek. Don't ask for more.

"added new clinch entry into cage over under"
Cool for the entry clinches, appreciate the sneak peak.

I didn't quite read the first thing you said right I think, I must be mistaken. Must be. Like as a option in rivalry fights, how is it not...why..no...WHYyyyy

Getting depressed here.
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Old 01-10-2018, 02:00 PM   #36
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Could we have a list of the post beta's changes?

Couldn't put my finger on what exactly looks off when watching gameplay vids, but the back sway while advancing needs to be removed. This is specifically it.


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Old 01-10-2018, 02:04 PM   #37
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Re: Could we have a list of the post beta's changes?

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Originally Posted by SMOKEZERO
Couldn't put my finger on what exactly looks off when watching gameplay vids, but the back sway while advancing needs to be removed. This is specifically it.


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I'd like to see if we can improve that animation, but I don't really want to get rid of it.

First, it's not a terribly useful thing to do, so you shouldn't see it a lot.

Second, removing it will create a hard line where you get an input at one angle, and no input at another. That's never a good thing. I'd rather see something ugly that tells me I input something at the wrong angle, than nothing at all and feel like the game ignored my input.
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Old 01-10-2018, 02:11 PM   #38
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Could we have a list of the post beta's changes?

Quote:
Originally Posted by GameplayDevUFC
I'd like to see if we can improve that animation, but I don't really want to get rid of it.



First, it's not a terribly useful thing to do, so you shouldn't see it a lot.



Second, removing it will create a hard line where you get an input at one angle, and no input at another. That's never a good thing. I'd rather see something ugly that tells me I input something at the wrong angle, than nothing at all and feel like the game ignored my input.


In your office, walk forward and back sway at the same time... most unnatural action you can do. This never happens in fights. It's very natural to back sway with the stick while moving forward though, so we see it all the time. FNC/UFC 2 avoided this problem with the old controls


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Old 01-10-2018, 02:14 PM   #39
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Re: Could we have a list of the post beta's changes?

Quote:
Originally Posted by SMOKEZERO
In your office, walk forward and back sway at the same time... most unnatural action you can do. This never happens in fights. It's very natural to back sway with the stick while moving forward though. FNC/UFC 2 avoided this problem with the old controls


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They avoided the problem by not allowing moving head movement.

Another option would be to make a back sway while moving forward plant on the sway.

Like I said, I want to try and make it look better as opposed to not allowing it.
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Old 01-10-2018, 02:15 PM   #40
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Re: Could we have a list of the post beta's changes?

Quote:
Originally Posted by SMOKEZERO
In your office, walk forward and back sway at the same time... most unnatural action you can do. This never happens in fights. It's very natural to back sway with the stick while moving forward though. FNC/UFC 2 avoided this problem with the old controls


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It's definitely doable when in a fighting stance and not crossing your feet, it's just not practical and more of a reflex done when getting inside of someone's range and he throws a quick jab at you that don't let you the time todo anything else other than try to back away from it with your upper buddy. The animation is what's wrong, not the implementation of it.

Quote:
Originally Posted by GameplayDevUFC

Another option would be to make a back sway while moving forward plant on the sway.

Absolutely this.

Last edited by Acebaldwin; 01-10-2018 at 02:17 PM.
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