I posted the exact same videos in an older thread and was gonna post this again but you read my mind (;
But yeah this honestly is probably the single most stupidly unrealistic part of the whole game period. I know we are not going to get a grappling overhaul in this iteration but one great way to give wrestlers a bigger purpose is to incorporate stamina drain for body shots landed to a grounded opponent.
GnP body strikes do not have to be overpowered in terms of draining stamina but when you're being punched 50+ times in the body and not one bit of stamina is draining; yet the transitions/denials are actually doing drain to the long term stamina, then i think its safe to say that there is something completely wrong with this aspect of the game in terms of the design.
I feel that this is probably an oversight and something that can and should be easily patched in, as it wont require anything but adding long term stamina drain when you are hit with GnP body strikes. Balance is obviously important here but everything can be tweaked and people on this board are here to help make it a fair system. The addition to this mechanic would give a far greater purpose to the ways you can wear down your opponents stamina with wrestlers/GnP specialists.
Personally i really just feel this would add a much more fair contrast to the standup and ground game in terms of the tools available for both styles and would be greatly received by the community as its essentially adding more depth into the overall game.
Please note I'm going on the assumption that this was not fixed for the final release, but if it has been fixed then apologies.
Thanks & Regards
AB541