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Originally Posted by Nekrotik |
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I actually jumped on UFC 2 and played 20 fights, checking for ridiculous ragdolls.
I saw 4, including all knockdowns - of which there were several per fight. Realistically, I'd say there were a total of ~60 knockdowns. 4 of them were "unrealistic", one of them with a guy cartwheeling through the air from a head kick. The other 3 were marginally unrealistic, a guy's feet lifting a few inches off the ground from an uppercut being the most notable. In my 29 fights in UFC 3, all 26 that ended in KO's looked absolutely horrible. Every single one. There isn't even a comparison. In every single case, the opponent's head and body completely defy the laws of gravity. It's the same like 4-5 KO animations that were in Fight Night, EA MMA, and UFC 1.
I wouldn't be surprised if they just copy + pasted the UFC 1 engine to make UFC 3. Many of the bugs and behavior (KO zoom gave this away) is exactly the same as in UFC 1, whereas they had been modified/fixed in UFC 2.
Your position is completely indefensible.
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I know what you are talking about. and said again, I never told pre-made ko animation looking good in ea ufc3. I just want that if they bring back ea ufc2's ragdoll kos, it should have more weight. Is that wrong? If you don't want more weight from ea ufc2's ragdoll, that mean you love arcade kos like float in the air. and I don't agree 1/10 ko are good on ea ufc2. because I have seen a ton of weightless ko in ea ufc2. to be clear, I never opposite bring back ragdoll itself but I just don't want weightless ragdoll. That's all.
just one question. Do you think this ragdoll looking good?