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Originally Posted by Supreme_Bananas |
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Right now, there is a big input delay in the head movement, both while moving and standing still. I heard that this was done deliberately in order to make head movement "predictive" and not "reactive".
It sounded logical to me at first, but the more I thought about it, the more I disliked the idea. See, if you want to avoid a strike, there's always been a predictive element in it even with no delay. Most strikes in Fight Night like jabs and straights were way too fast to slip on reaction, you already had to predict those were coming instead of hooks.
But now, with the deliberate delay, you have to predict strikes so far in advance that it renders head movement almost useless. I regularly know which strikes are coming, I move the right stick to slip/sway but I still get hit because of the delay and all of the follow up strikes because getting hit cancels all queued-up input.
I do not think this is a fun gameplay mechanic, nor do I think that it's a realistic one. Sure, great strikers need to predict their opponents' moves, but that doesn't mean they don't have any reflexes.
I hope head movement can be patched so that it reacts instantly to player input, otherwise it's a complete waste of time.
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Firstly, there is no input lag. The "delay" is the time it takes to move the head far enough to evade the strike.
Secondly, if you climb the rankings far enough (doesn't even need to get close to top 100), you will see
that is not the case.
Thirdly, what fighters are you using? If you're using someone with a low head movvement stat, it's gonna be hard to time your slips. The difference between a top level head movement fighter and a bad one is quite substantial,s o that not everybody slips like Anderson Silva.