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Live Tuner Set - Feb 7, 2018

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Old 02-07-2018, 02:02 PM   #17
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Re: Live Tuner Set - Feb 7, 2018

Quote:
Originally Posted by Phillyboi207
Nice

I hope we get more long term stam drain for landed and blocked strikes
THIS. PLEASE......
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Old 02-07-2018, 02:02 PM   #18
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Re: Live Tuner Set - Feb 7, 2018

Yayyyy

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Old 02-07-2018, 02:04 PM   #19
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Re: Live Tuner Set - Feb 7, 2018

Still working on fixing input delay when going from striking to grappling?


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Old 02-07-2018, 02:05 PM   #20
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Re: Live Tuner Set - Feb 7, 2018

Yeeeaaaaaaahhhhhh booooooooiiiiii. Those randos in ranked are gonna be so shocked.


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Old 02-07-2018, 02:06 PM   #21
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Re: Live Tuner Set - Feb 7, 2018

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Originally Posted by iceberg3445
Still working on fixing input delay when going from striking to grappling?


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We need this ASAP!!!!!
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Old 02-07-2018, 02:08 PM   #22
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Re: Live Tuner Set - Feb 7, 2018

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Originally Posted by Bigg Cee
We need this ASAP!!!!!
Im sure that’s in the patch.

Cant be fixed in with a tuner
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Old 02-07-2018, 02:08 PM   #23
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Re: Live Tuner Set - Feb 7, 2018

A bit of translation from the frame talk:

Theoretically, now you can punch back in between body punches, or use leans in time to try to armor the next one or evade if it's a head strike.

Using consecutive body punches will rely on getting the guy in a counter hit on the first punch, or rely on the threat to the body, then head, so that the opponent doesn't dare to punch back after eating the first body punch.

Also, now, you can fire back against body punches always with uppers. No more mix up of ducking and side leans.

Also, to compensate for this stuff and still allow body punches to be safe on normal hit... you can block very quickly after landing a body punch (block is still slow if you whiff). So, even though the target of the body punch can fire back very quickly, the guy who landed it can block in time... otherwise, the single body punches would always get you hit after you'd land them. I think the body puncher can also block in time, after having the punch blocked, whereas before he couldn't (though this was hardly ever a factor, as he could easily keep punching the body, due to the evasion mix up).

I intend to do some labbing to verify if things are really working like this. I also intend to compare the stamina profits of body punches and kicks.

Last edited by Solid_Altair; 02-07-2018 at 02:10 PM.
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Old 02-07-2018, 02:10 PM   #24
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Re: Live Tuner Set - Feb 7, 2018

Quote:
Originally Posted by Solid_Altair
A bit of translation from the frame talk:

Theoretically, now you can punch back in between body punches, or use leans in time to try to armor the next one or evade if it's a head strike.

Using consecutive body punches will rely on getting the guy in a counter hit on the first punch, or relying on the threat to the body, then head, so that the opponent doesn't dare to punch back after eating the first body punch.

Also, now, you can fire back against body punches always with uppers. No more mix up of ducking and side leans.

Also, to compensate for this stuff and still allow body punches to be safe on normal hit... you can block very quickly after landing a body punch (block is still slow if you whiff). So, even though the target of the body punch can fire back very quickly, the guy who landed it can block in time... otherwise, the single body punches would always get you hit after you'd land them. I think the body puncher can also block in time, after having the punch blocked, whereas before he couldn't (though this was hardly ever a factor, as he could easily keep punching the body, due to the evasion mix up).

I intend to do some labbing to verify if things are really working like this. I also intend to compare the stamina profits of body punches and kicks.
Doing gods work.
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