Based on comments from gamedevs, the upcoming patch is geared towards appeasing online competition and not sport simulation. Folks who play offline or unranked are unlikely to notice any changes, and that’s a problem, because changes are badly needed. This is an incomplete game, but instead of focusing on creating a well-rounded MMA game, gamedevs are fixated on appeasing the 5-10% of players that play competitively online. They are focusing on minutia with the standup and ultimately moving in the wrong direction by overlooking major inconsistencies that would fix a lot of the stand up problems.
Appeasing the online competition likely means knees and elbows will be nerfed into oblivion, while real life solutions to fighting on the outside - better side-to-side movement to circle out, a more dynamic and dangerous clinch, faster kicks that require less stamina - will not be included (bc too much work?). If improved footwork is added, it will come in the form of added range for advanced lunges, which has the potential to look ridiculous (I hope I’m wrong).
Like usual, the clinch and ground games are probably being overlooked and even nerfed to appease online competition, which would rather fight standing than clinch or work on the ground.
This is MMA, not kickboxing. It’s dangerous and dynamic. Players can’t stand in your face and throw elbows because you can either move and circle out, throw dangerous speedy kicks from a distance, or clinch-takedown-and maul. But instead of adding/improving these elements, the game is moving closer and closer to rock-em sock-em robots style of EA UFC 2. The clinch, which is one real life solution to inside fighting, isn’t worth the risk in the game. There is a virtual no-man’s-land between the stand up and ground games, and the stand up is suffering as a result.
I hope I’m wrong, but so far, gamedevs have only shown interest in nerfing standup and steering players away from clinch/ground rather than forcing players to fight dynamically.
There is 2/3 of a game here, ground and stand up need attention, sure, but they both can be utilized successfully by players. Meanwhile the clinch has little reward and has been pushed aside.
Why are we fixating on standup when there basically is no effective way to grapple on the feet in this game? How about fixing the clinch to give it utility and creating a complete and well-rounded MMA game? Doing this would indirectly fix a lot of the current problems with the stand up.
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