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Circle out animations

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Old 03-21-2018, 04:31 PM   #17
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Circle out animations

Quote:
Originally Posted by FCB x Finlay
Im not sure if i like flicking down to consitancy


Edit: I mixed up my controls.

Circle out/backpedal would be L1 + hold RS direction for movement.

Advanced lunge would be L1 + flick RS direction


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Old 03-21-2018, 04:32 PM   #18
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Re: Circle out animations

Just posted this in Finlays thread.


Maybe circle out animations tied to L1/LB + 9 - 6 swoop on the LS to circle out to your right for example. And L1/LB + 9 - 12 swoop on the LS to circle out to your left.

Also footwork shouldn't cost any stamina if there's no stamina tax on headmovent. It would still make for an unbalanced game i think. The footwork and speed stats should actually mean something and not be just thrown in there for the hell of it.
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Old 03-21-2018, 04:35 PM   #19
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Re: Circle out animations

Quote:
Originally Posted by MMA Damage
Just posted this in Finlays thread.


Maybe circle out animations tied to L1/LB + 9 - 6 swoop on the LS to circle out to your right for example. And L1/LB + 9 - 12 swoop on the LS to circle out to your left.

Also footwork shouldn't cost any stamina if there's no stamina tax on headmovent. It would still make for an unbalanced game i think. The footwork and speed stats should actually mean something and not be just thrown in there for the hell of it.
Advanced movement should require a small amount of short term stamina as well as a percentage boost of long term stamina decrease. But i agree that both headmovement and stamina need to be the same in terms of stamina for game balance.
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Old 03-21-2018, 04:50 PM   #20
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Re: Circle out animations

You could use RB + LS OR RS for a new set of movements
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Old 03-23-2018, 06:14 AM   #21
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Re: Circle out animations

https://forums.operationsports.com/f...d.php?t=928920

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Old 03-23-2018, 06:48 AM   #22
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Re: Circle out animations

Quote:
Originally Posted by MMA Damage
You don't even play the game and judging from your response, you don't even know they're related. Nice
Quote:
Originally Posted by FCB x Finlay
Actually the points are interlinked. Both points are about movement in general. I know this break tos by default but its a valid point of view.
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Old 03-23-2018, 07:44 AM   #23
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Re: Circle out animations

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Originally Posted by TheShizNo1
My bad; my **** up.

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Old 03-23-2018, 08:06 AM   #24
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Re: Circle out animations

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Originally Posted by TheShizNo1
My bad; my **** up.

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