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Counters Vulnerability damage is too high compared to normal landed strikes

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Old 03-28-2018, 01:30 PM   #9
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Re: Counters Vulnerability damage is too high compared to normal landed strikes

I agree. someone can literally put their controller down and take shots to the face and they will last longer then someone trying to throw a jab straight on a sway spammer
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Old 03-29-2018, 06:18 AM   #10
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Re: Counters Vulnerability damage is too high compared to normal landed strikes

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Originally Posted by xtremeba1000
I agree. someone can literally put their controller down and take shots to the face and they will last longer then someone trying to throw a jab straight on a sway spammer
lets hope the dev notices this
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Old 03-29-2018, 09:51 AM   #11
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Re: Counters Vulnerability damage is too high compared to normal landed strikes

Would it be easy to merge this thread with the other one?

BTW, yall can chill in regards to the devs being aware of this discussion. This is one of the most basic things to consider when thinking about a damage system such as the one in UFC 3. And the rabbit hole goes very deep from there. There might be some disagreement, but this isn't an overlooked topic at all.
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Old 03-29-2018, 09:57 AM   #12
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Re: Counters Vulnerability damage is too high compared to normal landed strikes

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Originally Posted by xtremeba1000
I agree. someone can literally put their controller down and take shots to the face and they will last longer then someone trying to throw a jab straight on a sway spammer
Do I really need to make a video to prove how ridiculously false this statement is?
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Old 03-29-2018, 01:39 PM   #13
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Re: Counters Vulnerability damage is too high compared to normal landed strikes

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Originally Posted by GameplayDevUFC
Do I really need to make a video to prove how ridiculously false this statement is?
Single shots not combos....Also counters do too much damage right now comapred to normal landed strikes....please fix this dev

Last edited by AlexSavaliuc; 03-29-2018 at 01:43 PM.
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Old 03-29-2018, 01:43 PM   #14
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Re: Counters Vulnerability damage is too high compared to normal landed strikes

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Originally Posted by GameplayDevUFC
Do I really need to make a video to prove how ridiculously false this statement is?
I think if you tried it out you'd see what i'm talking about. If I land 8 clean punches to the face compared to one sway counter hook and both cause a knockdown. Do you think non vulnerable strikes do enough damage?
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Old 03-29-2018, 01:47 PM   #15
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Re: Counters Vulnerability damage is too high compared to normal landed strikes

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Originally Posted by xtremeba1000
I think if you tried it out you'd see what i'm talking about. If I land 8 clean punches to the face compared to one sway counter hook and both cause a knockdown. Do you think non vulnerable strikes do enough damage?
Three unanswered single shot overhand punches score a knock down in the game right now.

Four hooks in combo will score a KD right now.

A sway counter strike off a 1-2 combo does not score a KD.
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Old 03-29-2018, 01:47 PM   #16
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Re: Counters Vulnerability damage is too high compared to normal landed strikes

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Originally Posted by AlexSavaliuc
Single shots not combos....Also counters do too much damage right now

Doesn't matter. They just keep going the opposite way with it. Flying knees are absolute trash too and landing one rarely even gets you a rock.

One punch doesn't hurt at all but sway your head around like an idiot and land one punch and you damn near kill someone. Cuz guys like Henderson don't knock people out unless hes walking down his opponents swaying like a maniac.

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