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New patch this week?

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Old 04-11-2018, 10:48 AM   #65
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Re: New patch this week?

3, 2, 1 ... Aholberts response incoming.
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Old 04-11-2018, 10:50 AM   #66
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Re: New patch this week?

Quote:
Originally Posted by UFCFreak1220
What does him being the gameplay dev have to do with him giving hints on new fighters?
GPD said he's working on something fun. GPD works in GAMEPLAY and not fighter design. Hence GPD is NOT referring to new fighters.
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Old 04-11-2018, 10:53 AM   #67
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Re: New patch this week?

Quote:
Originally Posted by MacGowan
GPD said he's working on something fun. GPD works in GAMEPLAY and not fighter design. Hence GPD is NOT referring to new fighters.
I have a feeling he's working around your suggestions on grappling

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Old 04-11-2018, 10:56 AM   #68
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Re: New patch this week?

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Originally Posted by rabbitfistssaipailo
I have a feeling he's working around your suggestions on grappling

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I seriously doubt this when they have statistics to show that 85 ish percent prefer to stand and bang. They want to make changes that will give them the biggest bang for their buck.
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Old 04-11-2018, 10:57 AM   #69
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Re: New patch this week?

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Originally Posted by rabbitfistssaipailo
I have a feeling he's working around your suggestions on grappling
And I have a bad feeling they're working on the striking/combos/headmovement. But i've been known to be a sceptical SOB
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Old 04-11-2018, 10:58 AM   #70
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Re: New patch this week?

Quote:
Originally Posted by AydinDubstep
Replying to the guy above, the problem with fighting on the outside is popping into range to throw a few shots results in your guy covering way too much distance, with most fighters.

They have additional steps, like shuffles at the end of punches which makes the fight really close range. Some fighters have cleaner animations like Gustaffson but others like Anderson Silva don't.

This is problematic for 2 reasons:

1) there is no vulnerability punishment for covering so much distance so people can get right in your face very easily.

2) you cover more distance than intended and get stuck there longer than intended which makes quick in out style impossible.

An idea was have the stick determine how far you move forward. A full 100% towards the opponent moves with the shuffle. Anything less than say 70% is without the additional shuffle. Shuffle version gets additional vulnerability but covers huge distance. Non shuffle keeps you at long punch ramge but doesnt cover as much distance. Better for range fighting.
Not a bad idea, I would've like the block slowed down a bit like UFC 2.

These are just what you can do in the meantime. it works, but there can be better options immeplemented.
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Old 04-11-2018, 10:59 AM   #71
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Re: New patch this week?

Macgowan's suggestions ...are one of the few opinions on this forum post recent update patch ..where skynet and gpd seemed genuinely interested without saying much ...also gpd wasn't sarcastic at all when he asked macgowan questions or challenged him ...if you ask me it felt like wheels were turning in Geoff's head .

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Old 04-11-2018, 11:03 AM   #72
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Re: New patch this week?

Quote:
Originally Posted by MacGowan
And I have a bad feeling they're working on the striking/combos/headmovement. But i've been known to be a sceptical SOB
I think you are wrong my dude ...I know Gpd lurks a lot here and on Reddit ...I kinda feel he some how wants to tune up the grappling and show big cee n em a lil bit of love .

To be honest this is the first game I have ever been this invested in . ..enough to even know the lead devs name ...

I think we are going to see something simple but rewarding added to the ground game .

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