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Realistic tweak to forward moving combos.

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Old 04-28-2018, 04:05 PM   #57
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Re: Realistic tweak to forward moving combos.

Quote:
Originally Posted by Phillyboi207
He parries with the left and then goes for the over/under with his right. He likely still goes for it even if he gets hit. It helped him not take any damage from the jab but the clinch woulda still been there off of ducking Connor’s left.
The point is Diaz linked the clinch from his parry like UD3 handled punch catches. So this would be a better parry than the parries with the free hits from EA UFC 1&2.

The lack of seamless transitions between striking and grappling is what needs to be worked on this coming patch.
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Old 04-28-2018, 04:09 PM   #58
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Re: Realistic tweak to forward moving combos.

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Originally Posted by johnmangala
The point is Diaz linked the clinch from his parry like UD3 handled punch catches. So this would be a better parry than the parries with the free hits from EA UFC 1&2.

The lack of seamless transitions between striking and grappling is what needs to be worked on this coming patch.
I personally think martial minds idea is more important then thee grappling but i pick striking over grappling anyday.
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Old 04-28-2018, 04:19 PM   #59
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Re: Realistic tweak to forward moving combos.

On topic, I just want to say this game is getting better and better as we go. The striking is in a good place right now and with changes and ideas being added like what Martial's suggesting, it's only gonna get better. That said, yes the grappling is at a bad spot right now. But I have faith the devs understand this and just like we've seen great changes come to the striking, we'll see some in the grappling in the next patch. #trusttheprocess
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Old 04-29-2018, 08:42 AM   #60
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Re: Realistic tweak to forward moving combos.

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Originally Posted by johnmangala
Increase GA on strikes moving foward.

So appreciated NOW, so many likes on this... Parry into Clinch....
and only 2 likes on my thread request for this - OVER A YEAR AGO, with btw my discussion about this with MM:
https://forums.operationsports.com/f...a-ufc-3-a.html

Sometimes, i begin to think that people are to lazy to read.

Last edited by SUGATA; 04-29-2018 at 08:53 AM.
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Old 04-29-2018, 08:45 AM   #61
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Re: Realistic tweak to forward moving combos.

A shame that we cant have this when the next season starts. Imo its the only real problem left in the striking area eveything else can be tweaked with the tuner set...
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Old 04-29-2018, 08:47 AM   #62
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Re: Realistic tweak to forward moving combos.

A parry into clinch would be an awesome addition

especially as a way to survive when rocked
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Old 04-29-2018, 09:45 AM   #63
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Re: Realistic tweak to forward moving combos.

I've been in practice mode labbing the relationship between forward moving combos and major lunges and the inconsistencies are staggering.

Players cannot be expected to learn the game without set principles that never get broken, principles based on reality.

Here's an example of the inconsistency i'm talking about.

Scenario 1:

Fighter A queues up a forward moving 1-2-1-4 (Jab-straight-jab-hook).
Fighter B blocks the 1-2-1 and the 4 delays before landing.



Scenario 2:

Fighter A queues up a forward moving 1-2-1-4 (Jab-straight-Jab-Hook)
Fighter B blocks the 1-2 lunges away from the 3rd strike and the 4th strike still combos hard with max speed and range.



Scenario 3:

Fighter A queues up thesame EXACT combos.
Fighter B does the EXACT same thing as scenario 2. Blocks the 1-2, lunges away from the 3rd strike, but this time, the 4th strike is canceled completely.



How many more inconsistencies like this exist in the game? How many more do we encounter and not even realize it. It's like the game just makes up it's own rules whenever it feels like it.

This is why set rules are required so players can learn what works/what doesn't work and be able to depend on it consistently.

BTW, how quickly Conor closes the distance in scenario 2 even against 2 major back lunges is ridiculous and why only 2 forward moving strikes thrown in a combination should be allowed to combo hard like that.
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Old 04-29-2018, 10:01 AM   #64
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Re: Realistic tweak to forward moving combos.

I think the difference between gifs 2-3 is that the 2 is slipped in the second gif but blocked in the 3rd

But yeah the auto movement by Connor is ridiculous.
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