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Quality of Life improvements

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Old 05-26-2018, 03:56 PM   #17
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Re: Quality of Life improvements

Quote:
Originally Posted by ZombieRommel
Me when someone mentions quality of life improvements:


  • Add latency meter pre-match

  • Allow us to decline match >3 bars

  • Lower maximum allowed ping before match disconnects (more disconnects is better than forcing us to play in ultra-laggy matches)

  • Track backend DNF and flag quitters/abusers for rank reset or ban

  • Match high DNF players with other high DNF players (quitter's hell)

  • Disable camera movement from altering inputs (camera moves too slow when both fighters are circling and a backward dash becomes a side dash)

  • Allow player to set variable height and zoom of camera

  • Add replay mode

  • Allow players to download small (less than 2MB) replay files of the last 10 fights of any player

  • Allow enable/disable meter display during replay

  • Allow free-cam during replay for epic montages

  • Allow player to button through startup splash screens (EA, Zuffa, etc) or allow player to disable them in options - very obnoxious we have to sit through this every time we turn on the game

  • Shorten fighter introductions in ranked mode if at least one player tries to button through them (one player can make another wait 3+ min for full buffer intro, wasting time)

  • Allow players to TOTALLY disable motion blur in options, as many console games now allow (including God of War) - motion blur = UGLY

  • Rename "Change Fighters" and "Switch Sides" in practice mode. Often times I want to "change to the other fighter" and it brings me to the fighter select screen. Confusing wording. Rename to "Switch Corner" & "Select New Fighters"

  • Add reset positions function to PS4 touchpad / Xbox equivalent for practice

  • Add manual glove touch option. Suggested input: L2 + Up on D-Pad

  • Add ranked decay (for not playing) to ranked mode

  • Increase bonus for using low-tier fighter in ranked mode

  • Add flick/hold vs stick degree/pressure toggle option for head movement

  • Decrease pained expressions on fighters' faces when they get hit. Fighters hit in the head IRL have stunned/confused/concussed expressions on their faces. Fighters in UFC3 look like their toenails are getting ripped off by a masked man with pliers.

  • Decrease instance of referee "appearing from thin air" like an extradimensional being

  • More ref interactions (I want to see Herb taking a closer and closer look when opponent has me in double unders against the cage and stalling, I want to hear him scream at my opponent to start working and threaten to break it up)

  • Fix bugs where announcers call fight-ending punches "kicks" and vice versa

  • Fix issue where between-rounds replay shows leg kicks for every single replay event

  • Allow CAF mode from the very start of UT

  • Allow player to quit from UT mode at ANY TIME, even during tutorial (this was highlighted by Martial video)
hey man do you think devs will put some of this in the game that's would be cool in ufc ea 3
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Old 05-26-2018, 05:33 PM   #18
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Re: Quality of Life improvements

-Rematch option on ranking


-Option to queue for casual and ranked match at same time.



-Option to queue for casual and ranked while in training mode (like tekken e sfv)
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Old 05-26-2018, 07:29 PM   #19
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Re: Quality of Life improvements

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Originally Posted by Lurch
hey man do you think devs will put some of this in the game that's would be cool in ufc ea 3
No idea. QOL for the current game doesn't seem to be a super high priority at this point (bigger fish to fry I guess), but I'd love to see this stuff implemented.
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Old 05-26-2018, 08:18 PM   #20
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Re: Quality of Life improvements

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Originally Posted by ZombieRommel
No idea. QOL for the current game doesn't seem to be a super high priority at this point (bigger fish to fry I guess), but I'd love to see this stuff implemented.
i'm still hoping they might fix some of these terrible animations... its very distracting. also global mute for all mics would be nice instead of doing it manually every time. the bigger problems... i don't know that they can be changed that much honestly, and the gpd have committed to the current setup so much they seem content to double down on it and try to "balance" it out. every 3 weeks the game changes again, some things better some worse, its the weirdest game experience i've ever had.
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Old 05-26-2018, 11:04 PM   #21
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Re: Quality of Life improvements

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Originally Posted by ZombieRommel
No idea. QOL for the current game doesn't seem to be a super high priority at this point (bigger fish to fry I guess), but I'd love to see this stuff implemented.
Gf Buddy from ps4 gg
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Old 05-26-2018, 11:10 PM   #22
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Re: Quality of Life improvements

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Originally Posted by Lurch
Gf Buddy from ps4 gg
Were you the Gus or the Corm? I fought at LHW twice in a row.
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Old 05-26-2018, 11:16 PM   #23
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Re: Quality of Life improvements

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Originally Posted by ZombieRommel
Were you the Gus or the Corm? I fought at LHW twice in a row.
I was the gus buddy my gt crash 744 the God
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Old 05-27-2018, 03:28 AM   #24
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Re: Quality of Life improvements

@ zombie Rommel is lurch good ? How was the fight just curious

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