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TEST: Dead zone size + Sways stability/responsiveness

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View Poll Results: Answers for TEST Questions #1-#5 (SEE POST BELOW) with appropriate answers indexes
Question #1 -1 LS has shorter Dead zone (earlier sygnal) 1 100.00%
Question #1 -2 RS has shorter Dead zone (earlier sygnal) 0 0%
Question #1 -3 Both the same 0 0%
Question #2 -1 No 1 100.00%
Question #2 -2 Yes, it happened on its own sometime 0 0%
Question #3 -1 No, i have some failings into Major sway or nothing 1 100.00%
Question #3 -2 Yes, this is easy and stable/reliable 0 0%
Question #4 -1 No, i have some failings into Major sway or nothing 1 100.00%
Question #4 -2 Yes, this is easy and stable/reliable 0 0%
Question #5 -1 No, sometimes i got Minor sways but entered a Major (by clicking RS to its edge/end) 1 100.00%
Question #5 -2 Yes, i am getting always what i am entering (never was a Minor instead of Major). 0 0%
Multiple Choice Poll. Voters: 1. You may not vote on this poll

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Old 05-21-2018, 09:05 PM   #1
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TEST: Dead zone size + Sways stability/responsiveness

This set of tests is very important for understanding how responsive Minor/Major sways are in the game.

Your answers/votes will be an objective answers about it.

I hope it may be a good signal for Devs to make the game better, which will cause in result profit to you.

It will take max 5-10 minutes of your time.

So, please, perform this Test and post your results.

Thank you!
__________________________________________________ ________

What is DEAD ZONE of analog stick - this is a degree of tilting the stick at which it sends a signal which recognised by the game.

Analog stick is ANALOG - so when more tilting angle = more signal for analog actions OR new levels of digital actions.

TEST 1 - What is the Dead zone of LS?
Go into practice, try to tilt and hold your LS as less degree (angle) as possible but so that the fighter start moving (walking or click for Lunge). What is the minimal angle degree = Dead zone DZ on your own thoughts?
I am sure that DZ of LS is tightest and is 5', max 10'.

TEST 2 - Do the same for RS and test its DZ above which the character start moving i.e. start Minor sway for click or Major for holding RS.
What is the degree DZ of RS?
I am sure that DZ is 3 times more near 30'.

Now needs your answers votes:
Question #1 - compare Dead zones between LS and RS. Which is tighter so stick is more responsible?
3 answers:
1-1 LS has shorter Dead zone (earlier sygnal)
1-2 RS has shorter Dead zone (earlier sygnal)
1-3 Both are the same


Question #2 - Have you noticed accidental unconscious fighter's moves (lunge, start walking) on LS during your last 1-2 months when playing EA UFC 3?
2-1 No
2-2 Yes, it happened on its own sometime


TEST 3 - In practice, while Standing still, try to perform MINOR sways by clicking RS in row at least 20 times in DIFFERENT (changing) directions.
Minor sway - is performed when you click RS and aim it in window from 30' to 60', no less (will not be a sygnal at all) , no more (will be a Major sway).
During a fight you must to be able to perform Minor sway always when you wish and not accidentally into Major sway! b/c this may cost you a fight b/c of much higher vulnerability.
I am personally can not to perform several Minor sways in a row stably. some are ending in Major sway.

Need your answers votes:
Question #3 - Could you perform this 20 Minor sways from 1st attempt w/o any failing into Major sway by accidentally tilting RS more than 60' or less then 30' and no sway happened)?
3-1 No, i have some failings into Major sway or nothing
3-2 Yes, this is easy and stable/reliable



TEST 4 - In Practice, while Standing still, try to perform MINOR sway SERIES by clicking QUICKLY RS in DIFFERENT directions at least 10-20 times w/o failing into Major sway instead of Minor.
I can not perform it stably.

Question #4 - Could you perform this 20 Minor sways as a SERIES w/o failing into Major sway?
4-1 No, i have some failings into Major sway or nothing
4-2 Yes, this is easy and stable/reliable


TEST 5 - In Practice try to buffering your Strikes into MAJOR Sway by performing any strike and just after its input make a MAJOR (not minor) Sway input by CLICKING RS fully to its edges (not holding, b/c we have not time to hold we need faster) = this will results in an automated Sway just after your strike ending, but will this Sway be a Major as you inputted (not a Minor)?
I got many times Minor sway instead of Major and hot hits from the opponent.

Question #5 - Is you buffered Major sway just after Strike unput launching as a Major sway NOT Minor?
5-1 No, sometimes i got Minor sways but entered a Major (by clicking RS to its edge/end)
5-2 Yes, i am getting always what i am entering (never was a Minor instead of Major).


That is all. Thank you again for your survey!

You answers (i hope those will be many for more true statistics) will SHOW How responsive and reliable are Minor sways controls in EA UFC3 > and IF not - how it needed to be changed for making it better.
Because Sways are the most important defensive and counter tool and the more reliable it is = the more effective will be your defense and countering spam rushers.

__________________________________________________ _______________________


This is more detailed thread about current EA UFC 3 Sway issues + How to fix it EASILY BY PATCH very soon:
https://forums.operationsports.com/f...e-how-fix.html




**SUGATA'S POLL**

Last edited by Zeta Reticulan1; 05-21-2018 at 09:13 PM.
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Old 05-22-2018, 03:30 AM   #2
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re: TEST: Dead zone size + Sways stability/responsiveness

Moderators needs to change thread name on the name I made.

Otherwise - thread name is about... nothing.

And why the poll has ending in 4 days 27 May 2018??

Last edited by SUGATA; 05-22-2018 at 03:47 AM.
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Old 05-22-2018, 07:02 AM   #3
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re: TEST: Dead zone size + Sways stability/responsiveness

Quote:
Originally Posted by SUGATA
Moderators needs to change thread name on the name I made.

Otherwise - thread name is about... nothing.

And why the poll has ending in 4 days 27 May 2018??

No. The moderators don’t NEED to do anything and the thread title is literally word do word what you wanted the poll to be called in the last thread you made.
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Old 05-22-2018, 08:03 AM   #4
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re: TEST: Dead zone size + Sways stability/responsiveness

Quote:
Originally Posted by kehlis
No. The moderators don’t NEED to do anything and the thread title is literally word do word what you wanted the poll to be called in the last thread you made.
My thread name:
NEEDS your help in TEST: Dead zone size + Sways stability/responsiveness

This thread name:
Answers for TEST Questions #1-#5 (SEE POST BELOW) with appropriate answers indexes

this is a Poll question name as i wrote in my mod request:
Quote:
a Poll name:
"Answers for TEST Questions #1-#5 with appropriate answers indexes"
This is not informative to be a thread name - does not encourage you to come in

I created a thread and i want that it has a name which i created.

I could already re-create the thread by myself but i thought it is better just to EDIT it instead of double posting.
If i knew that it will cause NEW problems I would do it myself.

And i really dont understand why so difficult to help and edit the thread as was intended by the author.

Last edited by SUGATA; 05-22-2018 at 08:29 AM.
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Old 05-22-2018, 10:09 AM   #5
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Re: TEST: Dead zone size + Sways stability/responsiveness

For future reference, it'd probably just be easier to make another thread and PM one of us to close the thread that didn't turn out the way you wanted.
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Old 05-22-2018, 10:42 AM   #6
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Re: TEST: Dead zone size + Sways stability/responsiveness

Quote:
Originally Posted by TheShizNo1
For future reference, it'd probably just be easier to make another thread and PM one of us to close the thread that didn't turn out the way you wanted.
OK, no problems.
Thank you for your help!

the only thing i dont understand iss why this poll has exp date:
"This poll will close on 05-27-2018 at 04:12 AM"

Others polls seams don't has it.
If it possible could you cancel its expire date and increase it for a month at least...
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