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Priority in next patch?

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Old 06-09-2018, 01:33 AM   #33
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Re: Priority in next patch?



Go AZ Cardinals!!!!
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Old 06-09-2018, 01:37 AM   #34
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Re: Priority in next patch?

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Originally Posted by 1212headkick
both use frame advantage as a mechanic let that sink in. its just a privelaged few have the frame data in ufc 3 while sf devs make it apart of practice mode
https://forums.operationsports.com/f...mage-data.html
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Old 06-09-2018, 04:44 AM   #35
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Re: Priority in next patch?

I loove this patch so far. ragdoll, some tuning to takedowns in the open/new ground positions and it's perfect imo. Maybe a slight stam increase on strikes thrown.
And do something about the double denials on clinch/TD attempts.

I enjoy this patch sooo much atm, do we have 1 or 2 patches left?

Last edited by mr420_qq; 06-09-2018 at 04:56 AM.
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Old 06-09-2018, 11:12 AM   #36
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Re: Priority in next patch?

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Originally Posted by Stealthhh
I'm actually thinking of making a thread about things that can improve UFC 3 in the long run and FTF and ragdoll KO's is one of them, I'm glad you made this thread man the more attention FTF gets the better.
I'm with you 100%. If they address the FTF and add ragdoll KOs,I literally DO NOT CARE what else is fixed or added lol. I will be so damn happy that I will not care. IMO these are the 2 biggest issues holding this game back. I really enjoy this game, but after a few fights I get tired of seeing the same KOs over and over with the knocked out fighters hands up in the air and the camera slowly panning in on them.

I get tired of knocking fighters down as I throw a punch at nothing but air because I want to follow them down with strikes but instead I look like a big dummy who is shadow boxing as I wait for my opponent to get back up. I'm dead serious,if they can fix these 2 issues I wont complain about anything else or they can ban me from these forums for life!

I cant think of any other issues with this game that I complain about,other than the submission system, but I'll never make another mention of it if they fix FTF and add true ragdoll KOs. I wont complain about the random crazy KO where a fighter gets airborne or turns into a human pretzel. As much as I wasnt crazy about UFC 2,they were onto something really good with the ragdoll KOs.

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Old 06-09-2018, 04:57 PM   #37
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Re: Priority in next patch?

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Originally Posted by GameplayDevUFC
I stand corrected and owe you a deep sincere apology is this data current? What about for forward moving strikes
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Old 06-09-2018, 05:13 PM   #38
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Re: Priority in next patch?

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Originally Posted by tissues250
- advanced shuffle footwork for outfighting.



- revamp active knockdown to more interaction as real mma aspect. auto getup after getting KD should be gone!!! Its really annoying. we should be able to do that throw punches when opponent seated on the ground or against the cage wall.





- fluid clinch locomotion and connecting takedown and wrestling freely. its mma!!


Ah back when mma games were realisitic
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Old 06-09-2018, 05:48 PM   #39
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Re: Priority in next patch?

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Originally Posted by tissues250




How would a takedown struggle in this game even work with the meter filling system? I grab you for a td then we get into another meter fill battle? Didn't you have to rotate the left stick fast in UD3?
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Old 06-09-2018, 05:53 PM   #40
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Re: Priority in next patch?

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Originally Posted by iverson91
How would a takedown struggle in this game even work with the meter filling system? I grab you for a td then we get into another meter fill battle? Didn't you have to rotate the left stick fast in UD3?
You could do it a different way.

By making the TD behave like any other clinch/grappling position.

That way we could freely move, strike, transition etc during TDs.
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