[GIF] Striking Bug/Glitch/Issue

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Counter Punch
    Pro
    • Apr 2018
    • 949

    #1

    [GIF] Striking Bug/Glitch/Issue

    I play the game probably an excessive amount, so that when game mechanics change I can feel it in the gameplay sometimes before I can fully articulate what’s changed.

    So I dug into practice mode to get some mileage out of the record feature.

    There is an issue with stationary combos being severly delayed after head movement. However, if you hold a direction while throwing the combo it will come out at full speed.

    Stationary strikes are supposed to be faster, so this “glitch” is actually causing the game to behave in the opposite manner.

    I’ll edit with a gif momentarily.
    Attached Files
    Last edited by Counter Punch; 06-06-2018, 01:44 PM.
    ...precision beats power and timing beats speed... and realism beats meta.
  • RetractedMonkey
    MVP
    • Dec 2017
    • 1624

    #2
    Re: [GIF] Striking Bug/Glitch/Issue

    This has been there since the beta. This is how I get my body kicks to come out so fast. I was hoping it would stay my little secret but it was only a matter of time till some one blew the lid off the whole thing.

    I don’t know if it was intentional or not, but it only has a couple uses, especially after this last patch. It’s not gamebreaking in the least.


    Sent from my iPhone using Operation Sports

    Comment

    • Counter Punch
      Pro
      • Apr 2018
      • 949

      #3
      Re: [GIF] Striking Bug/Glitch/Issue

      Originally posted by RetractedMonkey
      This has been there since the beta. This is how I get my body kicks to come out so fast. I was hoping it would stay my little secret but it was only a matter of time till some one blew the lid off the whole thing.

      I don’t know if it was intentional or not, but it only has a couple uses, especially after this last patch. It’s not gamebreaking in the least.


      Sent from my iPhone using Operation Sports
      We must not be talking about the same thing.

      I’m talking about how long it takes before chuck’s straight comes out in the first example
      ...precision beats power and timing beats speed... and realism beats meta.

      Comment

      • RetractedMonkey
        MVP
        • Dec 2017
        • 1624

        #4
        [GIF] Striking Bug/Glitch/Issue

        Originally posted by Counter Punch
        We must not be talking about the same thing.



        I’m talking about how long it takes before chuck’s straight comes out in the first example


        No, we are. It comes out faster when moving sideways because moving sideways bypasses the speed nerf sway strikes got. Moving backwards or sideways allows all your strikes to come out as fast as if you were standing still.

        These sideways strikes are not faster than simply standing still, rather the same speed. The only reason this punch in particular was faster is because you swayed. I hope I made everything redundant enough.

        I don’t think this is a bad thing because you have to be moving sideways to do this. So if your opponent sees you always moving a particular direction and catches you with a hook while you initiate that sway, you’re going to get two damage modifiers added to it. You can also simply back up because these strikes have no range and the moment they move forward, they lose all their speed advantage.

        Very limited use for this. You can use it for body kicks and body shots if they are coming forward. That’s about all.

        Sent from my iPhone using Operation Sports

        Comment

        • Counter Punch
          Pro
          • Apr 2018
          • 949

          #5
          Re: [GIF] Striking Bug/Glitch/Issue

          Originally posted by RetractedMonkey
          No, we are. It comes out faster when moving sideways because moving sideways bypasses the speed nerf sway strikes got. Moving backwards or sideways allows all your strikes to come out as fast as if you were standing still.

          These sideways strikes are not faster than simply standing still, rather the same speed. The only reason this punch in particular was faster is because you swayed. I hope I made everything redundant enough.

          I don’t think this is a bad thing because you have to be moving sideways to do this. So if your opponent sees you always moving a particular direction and catches you with a hook while you initiate that sway, you’re going to get two damage modifiers added to it. You can also simply back up because these strikes have no range and the moment they move forward, they lose all their speed advantage.

          Very limited use for this. You can use it for body kicks and body shots if they are coming forward. That’s about all.

          Sent from my iPhone using Operation Sports
          Again, I don’t think we’re talking about the same thing. At no point in the clip did I hold sideways, only forward.

          My button inputs were the exact same speed in both examples, but in example 2 I held forward.

          There’s no reason that chuck’s straight should take over twice as long to come out the first example.
          Last edited by Counter Punch; 06-06-2018, 03:22 PM.
          ...precision beats power and timing beats speed... and realism beats meta.

          Comment

          • RetractedMonkey
            MVP
            • Dec 2017
            • 1624

            #6
            Re: [GIF] Striking Bug/Glitch/Issue

            Originally posted by Counter Punch
            Again, I don’t think we’re talking about the same thing. At no point in the clip did I hold sideways, only forward.

            My button inputs were the exact same speed in both examples, but in example 2 I held forward.

            There’s no reason that chuck’s straight should take over twice as long to come out the first example.


            Oh okay, you just don’t understand the mechanics of what’s happening here. You are 100% going sideways in that second clip as you throw the jab. It doesn’t work if you move forward.


            Sent from my iPhone using Operation Sports

            Comment

            • MartialMind
              EA Game Changer
              • Apr 2016
              • 321

              #7
              Re: [GIF] Striking Bug/Glitch/Issue

              Originally posted by RetractedMonkey
              No, we are. It comes out faster when moving sideways because moving sideways bypasses the speed nerf sway strikes got. Moving backwards or sideways allows all your strikes to come out as fast as if you were standing still.

              These sideways strikes are not faster than simply standing still, rather the same speed. The only reason this punch in particular was faster is because you swayed. I hope I made everything redundant enough.

              I don’t think this is a bad thing because you have to be moving sideways to do this. So if your opponent sees you always moving a particular direction and catches you with a hook while you initiate that sway, you’re going to get two damage modifiers added to it. You can also simply back up because these strikes have no range and the moment they move forward, they lose all their speed advantage.

              Very limited use for this. You can use it for body kicks and body shots if they are coming forward. That’s about all.

              Sent from my iPhone using Operation Sports
              Pick Barboza... try the stationary straight lead body kick. Then try it again.... stationary straight and throw the lead body kick while moving to the left.

              I'd say that's faster than the stationary version. I'll probably need to see the exact frames to confirm, but i'm almost certain it's faster than the stationary version. Same with leg kicks.

              I've kinda known about this stuff and i'm fine with the speed, I just have an issue with these strikes doing thesame amount of damage.

              Comment

              • RetractedMonkey
                MVP
                • Dec 2017
                • 1624

                #8
                Re: [GIF] Striking Bug/Glitch/Issue

                Originally posted by MartialMind
                Pick Barboza... try the stationary straight lead body kick. Then try it again.... stationary straight and throw the lead body kick while moving to the left.



                I'd say that's faster than the stationary version. I'll probably need to see the exact frames to confirm, but i'm almost certain it's faster than the stationary version. Same with leg kicks.



                I've kinda known about this stuff and i'm fine with the speed, I just have an issue with these strikes doing thesame amount of damage.


                I don’t think there is any speed difference. I’m sure one of the devs could find out for certain though.


                Sent from my iPhone using Operation Sports

                Comment

                • Counter Punch
                  Pro
                  • Apr 2018
                  • 949

                  #9
                  Re: [GIF] Striking Bug/Glitch/Issue

                  Originally posted by RetractedMonkey
                  Oh okay, you just don’t understand the mechanics of what’s happening here. You are 100% going sideways in that second clip as you throw the jab. It doesn’t work if you move forward.


                  Sent from my iPhone using Operation Sports
                  Condescending much?

                  I have labbed this over and over. I am holding towards my opponent (not sideways), without question.

                  Also, I didn’t even hold forward until after i threw the jab. I was specificslly testing this out.
                  ...precision beats power and timing beats speed... and realism beats meta.

                  Comment

                  • RetractedMonkey
                    MVP
                    • Dec 2017
                    • 1624

                    #10
                    Re: [GIF] Striking Bug/Glitch/Issue

                    Originally posted by Counter Punch
                    Condescending much?

                    I have labbed this over and over. I am holding towards my opponent (not sideways), without question.
                    Okay, you may have done that, but in your gif, you are moving sideways. No question. So that was the initial error that made me question the validity of your claim.

                    Now that I've gotten home and tried this myself I can see there is an anomaly with the slip jab - straight being faster when coming forward, but any other combination comes out slower when moving forward.

                    If you labbed it over and over you surely would have tried more combos than just the slip jab - straight to see if the anomaly persisted? Your initial post clearly implies that you can move forward and have your combo come out faster with any combo. That's flat out wrong. So it's pretty obvious you didn't spend too much time in the lab or you wouldn't have thought we were talking about two completely different things.

                    Comment

                    • Counter Punch
                      Pro
                      • Apr 2018
                      • 949

                      #11
                      Re: [GIF] Striking Bug/Glitch/Issue

                      Originally posted by RetractedMonkey
                      Okay, you may have done that, but in your gif, you are moving sideways. No question. So that was the initial error that made me question the validity of your claim.

                      Now that I've gotten home and tried this myself I can see there is an anomaly with the slip jab - straight being faster when coming forward, but any other combination comes out slower when moving forward.

                      If you labbed it over and over you surely would have tried more combos than just the slip jab - straight to see if the anomaly persisted? Your initial post clearly implies that you can move forward and have your combo come out faster with any combo. That's flat out wrong. So it's pretty obvious you didn't spend too much time in the lab or you wouldn't have thought we were talking about two completely different things.
                      I can assure, the input on the sway jab was identical in both scenarios. How can I be moving sideways on the jab if I’m minor swaying stationary?

                      Your prior statements about exploiting your knowledge of this sort thing makes me wondef if at this point you’re purposefully confusing the issue.
                      ...precision beats power and timing beats speed... and realism beats meta.

                      Comment

                      • Zeta Reticulan1
                        Banned
                        • Sep 2017
                        • 471

                        #12
                        Re: [GIF] Striking Bug/Glitch/Issue

                        Stationary combos being severely delayed after head movement is an intended nerf to stop the offensive use of sways to quicken strikes.


                        It's the so called "null sway " strike combo that everyone kept spamming so it was nerfed, thank God.

                        Comment

                        • RetractedMonkey
                          MVP
                          • Dec 2017
                          • 1624

                          #13
                          Re: [GIF] Striking Bug/Glitch/Issue

                          Originally posted by Counter Punch
                          I can assure, the input on the sway jab was identical in both scenarios. How can I be moving sideways on the jab if I’m minor swaying stationary?

                          Your prior statements about exploiting your knowledge of this sort thing makes me wondef if at this point you’re purposefully confusing the issue.
                          Dude. YOU CAN SEE THE CAMERA AND YOUR LEGS MOVE SIDEWAYS. You can 100% minor sway and then jab while moving.

                          Couldn't possibly be that you have no idea what you're talking about, it HAS to be me muddying the issue out of self-preservation. lmfao

                          Comment

                          • Counter Punch
                            Pro
                            • Apr 2018
                            • 949

                            #14
                            Re: [GIF] Striking Bug/Glitch/Issue

                            Originally posted by Zeta Reticulan1
                            Stationary combos being severely delayed after head movement is an intended nerf to stop the offensive use of sways to quicken strikes.


                            It's the so called "null sway " strike combo that everyone kept spamming so it was nerfed, thank God.
                            So if I anticipate the 1-2 and I block the jab, sway your straight (at huge risk to myself) I can’t plant my feet and throw my own viable 1-2 back. And that’s balanced in your opinion?
                            ...precision beats power and timing beats speed... and realism beats meta.

                            Comment

                            • Counter Punch
                              Pro
                              • Apr 2018
                              • 949

                              #15
                              Re: [GIF] Striking Bug/Glitch/Issue

                              Originally posted by RetractedMonkey
                              Dude. YOU CAN SEE THE CAMERA AND YOUR LEGS MOVE SIDEWAYS. You can 100% minor sway and then jab while moving.

                              Couldn't possibly be that you have no idea what you're talking about, it HAS to be me muddying the issue out of self-preservation. lmfao
                              I just did it about 20 more times. Same deal. Just holding towards my opponent. Same result. So whatever you think youre seeing, I’m not inputing any sideways movement. Regardless, it’s tangential.

                              Didn’t you already admit that it was an issue?

                              Thanks for finally giving up the guru routine.
                              ...precision beats power and timing beats speed... and realism beats meta.

                              Comment

                              Working...