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Live Tuner Set Update - June 21, 2018

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Old 06-21-2018, 11:24 PM   #41
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Re: Live Tuner Set Update - June 21, 2018

Quote:
Originally Posted by Falseperception
No oblique kicks for Robert tho?
The fact he and Yoel are completely untouched in both stats and movesets despite both showing several new tricks makes me think they'll get done next tuner.

Some fighters seem to take a bit longer to get love haha. Though I am surprised it.was those two.
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Old 06-21-2018, 11:38 PM   #42
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Re: Live Tuner Set Update - June 21, 2018

Marlon feels freaking great now.

He felt just that bit slow and underpowered and just a step below the top 5 in most regards.

Now, beautiful.
I just merked the whole top 5. That lead high kicl feels on point with the speed/power buff and his preexisting headhunter perk.

I wish we had more switch kicks though (specifically non-jumping high switch and a switch leg kick) it'd be a huge boon for guys like me who heavily utilise naked kicks and fients to set them up.

None the less, Good work to whoever was responsible, appreciated!
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Old 06-22-2018, 12:44 AM   #43
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Re: Live Tuner Set Update - June 21, 2018

Quote:
Originally Posted by AeroZeppelin27
The fact he and Yoel are completely untouched in both stats and movesets despite both showing several new tricks makes me think they'll get done next tuner.

Some fighters seem to take a bit longer to get love haha. Though I am surprised it.was those two.
I dont know about movesets but neither got touched when it came to stats. Both are buffed pretty high already and I really didnt see much that justified a buff other than maybe a toughness or heart buff for Robert.
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Old 06-22-2018, 12:51 AM   #44
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Re: Live Tuner Set Update - June 21, 2018

Quote:
Originally Posted by aholbert32
I dont know about movesets but neither got touched when it came to stats. Both are buffed pretty high already and I really didnt see much that justified a buff other than maybe a toughness or heart buff for Robert.
I think a toughness/heart buff are.more than deserved TBH, he's currently 90-90 there.

But I am a biased Australian.
As for movesets Rob definitely needs the lead leg side kick, lead elbow and to lesser extent spinning elbow (he only threw it once, but he did throw it and it looked pretty good)
Edit: Oh, and the front leg body side kick lvl 1, he's used it in both Romero fights, technique isn't any wonderboy level stuff but they still looked effective enough.

And it'd be nice to see Yoel get the rear or lead spin body kick (I honestly can't recall which leg he threw it off, I think Rear)
And maybe a top game nerf, he really seems to have a hard time keeping people on the ground.

What are your thoughts on yoels speed (93) do you think this accurately represents his explosiveness?
What are you thoughts on say moving the speed to 95 and dropping another 2 points off his strike stamina?

In my mind that'd make him feel more explosive, but force you moreso conserve and really choose when to explode with him.
Currently, I dunno, I find I can box at a pretty high pace with him without worrying about gassing provided I don't get too wild or have too many TDs stuffed.
Edit: it might have something to do with his move levels, I know his knee and a few other strikes are quite high (which they should be for the damage buff) but this also has the inadvertent effect of reducing the stamina drain.

Just a thought though. Interested to hear opinions.

Last edited by AeroZeppelin27; 06-22-2018 at 01:34 AM.
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Old 06-22-2018, 01:59 AM   #45
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Re: Live Tuner Set Update - June 21, 2018

Quote:
Originally Posted by aholbert32
I dont know about movesets but neither got touched when it came to stats. Both are buffed pretty high already and I really didnt see much that justified a buff other than maybe a toughness or heart buff for Robert.
Yoel’s durability

Even Robert said it was like hitting steel
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Old 06-22-2018, 02:15 AM   #46
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Re: Live Tuner Set Update - June 21, 2018

Quote:
Originally Posted by AeroZeppelin27
I think a toughness/heart buff are.more than deserved TBH, he's currently 90-90 there.

But I am a biased Australian.
As for movesets Rob definitely needs the lead leg side kick, lead elbow and to lesser extent spinning elbow (he only threw it once, but he did throw it and it looked pretty good)
Edit: Oh, and the front leg body side kick lvl 1, he's used it in both Romero fights, technique isn't any wonderboy level stuff but they still looked effective enough.

And it'd be nice to see Yoel get the rear or lead spin body kick (I honestly can't recall which leg he threw it off, I think Rear)
And maybe a top game nerf, he really seems to have a hard time keeping people on the ground.

What are your thoughts on yoels speed (93) do you think this accurately represents his explosiveness?
What are you thoughts on say moving the speed to 95 and dropping another 2 points off his strike stamina?

In my mind that'd make him feel more explosive, but force you moreso conserve and really choose when to explode with him.
Currently, I dunno, I find I can box at a pretty high pace with him without worrying about gassing provided I don't get too wild or have too many TDs stuffed.
Edit: it might have something to do with his move levels, I know his knee and a few other strikes are quite high (which they should be for the damage buff) but this also has the inadvertent effect of reducing the stamina drain.

Just a thought though. Interested to hear opinions.
- this - to have the two most important guys in the division be pretty inaccurate and not add the moves is kinda a disappointment tbh
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Old 06-22-2018, 04:40 AM   #47
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Re: Live Tuner Set Update - June 21, 2018

Quote:
Originally Posted by Bassi
MOVE CHANGES:

Carla Esparza Moves
Combos_Muaythai_Level_1
Lead_Front_Kick_Level_2
Back_Front_Kick_Level_1
Jab_Level_2
Cross_Level_3

Claudia Gadelha Moves
Submission_Heel_Hook_Level_1

Colby Covington Moves
Clinch_Attempts_Double_Under_Level_3
Lead_Front_Kick_Level_1
Lead_Front_Kick_To_Body_Level_1
Back_Front_Kick_To_Body_Level_2

Darren Till Moves
Back_Spin_Heel_Head_Level_2
Lead_Side_Kick_To_Leg_Level_2

Donald Cerrone Moves
Lead_Spin_Side_Kicks_Body_Level_2

Marlon Moraes Moves
Lead_Roundhouse_Head_Level_4 > Lead_Roundhouse_Head_Level_5

Robbie Lawler Moves
Lead_Front_Kick_To_Body_Level_1
Back_Front_Kick_To_Body_Level_2
Lead_Elbow_Level_2
Back_Elbow_Level_2

Stephen Thompson Moves
Back_Front_Kick_To_Body_Level_2
Back_Jumping_Switch_Level_2

Tj Dillashaw Moves
Lead_Crane_Level_1


ATTRIBUTE CHANGES:

AlistairOvereemStats
Rating_BottomGame 90 > 89
Rating_Footwork 96 > 95
Rating_HeadStrength 88 > 86
Rating_Power 94 > 93
Rating_SwitchStance 99 > 96
Rating_TakedownDefense 94 > 93

AndersonSilvaStats
Rating_BodyStrength 86 > 88
Rating_HeadStrength 87 > 89

AndersonSilvaStats_LightHeavyweight
Rating_BodyStrength 86 > 88
Rating_HeadStrength 87 > 89

AndreiArlovskiStats
Rating_HeadStrength 84 > 86
Rating_StrikeSpeed 97 > 95
Rating_Takedowns 86 > 82

ArnoldAllanStats
Rating_HeadMovement 85 > 86
Rating_StrikeSpeed 85 > 87


CarlaEsparzaStats
Rating_Accuracy 82 > 84
Rating_Power 83 > 84

CharlesOliveiraStats
Rating_Accuracy 86 > 87
Rating_BottomGame 88 > 89
Rating_Footwork 86 > 87
Rating_HeadStrength 84 > 86
Rating_StrikeSpeed 86 > 87
Rating_SubmissionOffense 94 > 96

ClayGuidaStats
Rating_ClinchThrows 86 > 87
Rating_Endurance 88 > 90
Rating_GrappleStamina 88 > 90
Rating_HeadStrength 84 > 88
Rating_Power 83 > 85
Rating_StrikeStamina 88 > 90
Rating_SubmissionOffense 88 > 87
Rating_SwitchStance 91 > 88

CmPunkStats
Rating_Blocking 83 > 79
Rating_BodyStrength 84 > 82
Rating_ClinchThrows 86 > 83
Rating_Footwork 84 > 80
Rating_HeadStrength 83 > 84
Rating_StrikeSpeed 83 > 80
Rating_StrikeStamina 86 > 83
Rating_Takedowns 86 > 84

ColbyCovingtonStats
Rating_BodyStrength 89 > 91
Rating_ClinchGrapple 94 > 95
Rating_GrappleStamina 93 > 94
Rating_StrikeStamina 88 > 91
Rating_Takedowns 93 > 96

CurtisBlaydesStats
Rating_BodyStrength 87 > 92
Rating_BottomGame 88 > 89
Rating_ClinchThrows 88 > 90
Rating_Endurance 90 > 92
Rating_Footwork 85 > 86
Rating_GrappleStamina 90 > 92
Rating_HeadMovement 86 > 87
Rating_HeadStrength 89 > 91
Rating_Heart 89 > 91
Rating_LegStrength 87 > 90
Rating_Power 88 > 90
Rating_SubmissionDefense 89 > 91
Rating_Takedowns 91 > 93
Rating_TopGame 91 > 93
Rating_Toughness 88 > 90

DarrenTillStats
Rating_Footwork 91 > 92
Rating_HeadMovement 89 > 92

EliasTheodorouStats
Rating_Accuracy 82 > 85
Rating_Blocking 83 > 85
Rating_ClinchGrapple 86 > 88
Rating_GrappleStamina 86 > 88
Rating_HeadMovement 82 > 85
Rating_Toughness 84 > 86

FrankieSaenzStats
Rating_Accuracy 83 > 86
Rating_HeadStrength 84 > 86

JanBlachowiczStats
Rating_Footwork 84 > 87
Rating_HeadMovement 84 > 88
Rating_HeadStrength 86 > 88
Rating_StrikeSpeed 84 > 87
Rating_StrikeStamina 87 > 89

MakwanAmirkhaniStats
Rating_Heart 87 > 89
Rating_Power 81 > 83
Rating_StrikeSpeed 81 > 84
Rating_StrikeStamina 84 > 86

MarlonMoraesStats
Rating_Accuracy 88 > 91
Rating_Blocking 88 > 89
Rating_BodyStrength 90 > 91
Rating_Footwork 88 > 89
Rating_HeadMovement 90 > 91
Rating_HeadStrength 89 > 91
Rating_Heart 89 > 90
Rating_LegStrength 91 > 93
Rating_Placeholder_1 3 > 1
Rating_Power 89 > 94
Rating_StrikeSpeed 89 > 92
Rating_Toughness 88 > 89

MisradBekticStats
Rating_Accuracy 88 > 86
Rating_ClinchGrapple 89 > 90
Rating_GrappleStamina 87 > 90
Rating_Power 89 > 87
Rating_StrikeStamina 86 > 88
Rating_TakedownDefense 89 > 91

SergioPettisStats
Rating_ClinchGrapple 87 > 88
Rating_TakedownDefense 89 > 90

TomBreeseStats
Rating_Footwork 83 > 86
Rating_HeadMovement 84 > 86
Rating_StrikeSpeed 90 > 91

TonyFergusonStats
Rating_Takedowns 85 > 87
Very disappointed with change of fighters. Darren didn't get buffed enough & WB didn't get nerf. Celtic Cross is still on level 3 and it's not realistic at all as it mades huge impact to outcome of fight everytime it lands. Esparza got her straight buffed on same level for some reason..
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Old 06-22-2018, 10:31 AM   #48
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Re: Live Tuner Set Update - June 21, 2018

Quote:
Originally Posted by RetractedMonkey
I feel like this jab change was foolhardy. In the attempt to make players use different openers for combos, you've debuffed counter striking.

Backpedaling and hitting a jab - whatever was a viable tactic, but now the stopping power allows their shots to come right through and the straight is much too slow to interrupt.

I'll have to play around with it more, but this seems like an awful change at the moment.
I'd have to agree after playing a bunch myself. It's just made overhand spam even more effective.
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