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UFC 3 Patch Spoilers (6/29/2018)

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Old 06-30-2018, 06:32 PM   #41
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Exclamation Re: UFC 3 Patch Spoilers (6/29/2018)

Updated the OP

Increased the likelihood of the AI diving onto an injured fighter after knockdown & KO. #patchspoilers #EAUFC3
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Old 06-30-2018, 06:36 PM   #42
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Re: UFC 3 Patch Spoilers (6/29/2018)

Quote:
Originally Posted by Reinfarcements
FINISH THE FIGHT AND RAGDOLL

I made it a bigger font so that it is more likely to happen. Thats how it works right?
The bigger font was the key :P.
These are some nice steps in this direction.
If FTF is reliable now I'm a happy man.

(Though more ragdoll would be sick)

Also, is the uppercut+block "pushback" going to be what I hope? A space creating shove??
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Old 06-30-2018, 06:38 PM   #43
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Re: UFC 3 Patch Spoilers (6/29/2018)

Quote:
Originally Posted by AeroZeppelin27
The bigger font was the key :P.
These are some nice steps in this direction.
If FTF is reliable now I'm a happy man.

(Though more ragdoll would be sick)

Also, is the uppercut+block "pushback" going to be what I hope? A space creating shove??
Yes it is if timed right.
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Old 06-30-2018, 07:59 PM   #44
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Re: UFC 3 Patch Spoilers (6/29/2018)

Quote:
Originally Posted by aholbert32
Yes it is if timed right.
Now if feints could not be counted as a missed strike that would be great.
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Old 06-30-2018, 08:20 PM   #45
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Re: UFC 3 Patch Spoilers (6/29/2018)

Good job devs
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Old 06-30-2018, 10:59 PM   #46
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Re: UFC 3 Patch Spoilers (6/29/2018)


FINISH THE FIGHT
AND
RAGDOLL

PLEASE
PLEASE
PLEASE !!!!!!!
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Old 06-30-2018, 11:11 PM   #47
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Re: UFC 3 Patch Spoilers (6/29/2018)

Thank you devs for fixing the diving punch responsiveness after knockdowns
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Old 06-30-2018, 11:26 PM   #48
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Exclamation Re: UFC 3 Patch Spoilers (6/29/2018)

Updated the OP with a few new patch spoilers.

10. Fixed an issue where sometimes submission chains would not display the submission HUD. #patchspoilers #EAUFC3

11. Frame tuning on grappling transitions to speed up transition time without altering denial window size. This is a bit of a nebulous change, but it basically makes it so the transition meter matches the denial window, which wasn't the case before and I believe caused a fair amount of confusion as people expected they matched. Bottom line is transitions will feel faster than before overall, which will have gameplay implications on transition races, and strike vs. transition interactions, but will not impact denial windows. #EAUFC3 #patchspoilers
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