Seriously, they look great and from what I notice, the KOed fighter even stays in a semi-ragdoll state. Still looks like they try their best to make it to a standard Finish the Fight position, but at the same time they don't like insta-snap to those positions like in EA UFC 2. Thank you so much for this addition.
To compliment this new addition and make it all it can be, I request these 4 things for the next patch (or even a tuner if possible, but I doubt you can do this through a tuner):
1. Longer Replays: As good as the Finish the Fight after KOs look now, you essentially never get a chance to see them in the replays, they end too fast. I know people were requesting longer replays even before this feature was added, but now its needed even more! I wanna see them awesome finishes!
2. Remove KO camera snap/slight zoom: Again with this new awesome feature, the camera focus after a KO is more noticeable, and more annoying than ever. Again this feature was requested by many even before Finish the Fight after KOs, so I'm sure many agree this is needed for sure now.
3. Slight chance for one more strike after KO in FtF: Okay this one I'm pretty sure won't make it in, but I have to ask. I request a slight chance that the ref may not pull you off for one strike more during a FtF after KO. Right now, in my short time with the patch the ref always pulls you off after one strike. I think getting just ONE extra strike SOMETIMES would make the ref feel more realistic. But I'm sure GPD had to pull a few strings just to get any Finish the Fight after KOs, so I'm not exactly hopeful for this one. But if its possible, I think it would be awesome.
Edit: Adding this one last request:
4. Put KOed fighters into an even more ragdoll heavy state while in Finish the Fight: So I've noticed to great surprise that sometimes KOed fighters kinda stay in a ragdoll state when you go into Finish the Fight, but a lot of the time they revert back to the regular TKO FtF animations as well. When they stay in a ragdoll heavy state, the attacking fighter seems to adapt his animation quite well to the ragdolled fighter so I would LOVE to see you guys go all out and really incorporate more free-flowing physics into the Finish the Fight sequences. Kinda like the GIF below:

Thanks again GPD and team, this is my favorite patch by FAR. Amazing work.
Comment