I totally agree with this quote. EA seem to keep making these weird choices. it's easy as hell to move the stick right and press jab-straight-some hooks and block.
guess how many fights are won and lost that way? I would seriously put it in the 90% bracket.
Submissions? I mean I would think i would be optimistic if i say 10% of the playerbase have pulled it off. clinch grappling? Transition denials? I mean no one uses those. You can call us casuals. but the game is pretty impossible to play for a casual=less and less people will play it.
To use another example:
the power modifier. I posted this a few months ago
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Originally Posted by MacGowan |
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13: Simple power out option
Most beginners I've played with mash X when taken down or clinched. I wonder if they could add a control input from: "pressing X button quickly over three times is not strikes, but GET UP/BREAK attempt that builds up as you press it - costing larger amount of stamina, depending on the power ratings/grappling ratings."
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Then EA added a Muscle Modifier to make you kind of force transitions by using stamina.
BUT you actually have to know what extra buttons to hold in (and it won't show you any visuals signs that you are actually doing it correctly) it's an actually harder control schematic to use raw force than being technical in this game. it
NEGATES the whole point
I know we're talking about outside fighting, but these things are linked, and things like that have compounded and made this game look and feel impossible to understand unless you're already well versed in it.
This is like playing guitar. I don't wanna learn to play effing guitar, I wanna have fun.
EDIT: Here I am complaining again. please carry on. I'll shut my mouth.