Yeah maybe he will pull a Dana white on us and make a huge ragdoll announcement at the last minute
But in all seriousness when he made that comment i think people were reading into it too much. My current understanding is a more or less pre-animated finish happens initially on the feet after the KO strike has landed and then the character model goes into ragdoll upon hitting the ground to give diversity. What we all want is the whole finish to be in ragdoll mode, as currently the animated parts are too jarring , don't carry through the full impact of the strike like ragdoll does and are too similar. I think the real phrase we want to look out for in the future is "full ragdoll" or we are probably getting our hopes up too much again.
@
aholbert32. You made some good points and made me feel more optimistic. Let me be honest though, this patch was a 2 month patch that had a lot of hype behind it and my personal expectations were through the roof due to the development time-frame.
In hindsight i set the bar too high and was 99% certain ragdoll would be included due to various things i saw and especially how much traction these KO/FTF type threads were receiving. When people talk about this feature constantly i think its really because its essentially the last major part that will put the finishes on par with UD3, especially with all the active knockdown changes now.
For many (me included) i think that its just really a case of really wanting ragdoll back since the launch and its definitely a bit of a kick when you know you have to wait another month to hope it gets re-included for the next patch. That's my personal view but bravo to you , the other gamechangers and GPD/GPD's team ; the changes in this patch sound awesome.
I know us radgoll fanatics might sound crazy for constantly bringing this up or asking, but ultimately its just because we are very strong advocates for giving the finishing system the last major push that it so well deserves.
Thanks
AB541