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Any new patches in September?

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Old 09-16-2018, 06:31 AM   #25
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Re: Any new patches in September?

Glad to see my explanation post did a lot of good...

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Old 09-16-2018, 01:50 PM   #26
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Any new patches in September?

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Originally Posted by Reinfarcements
Glad to see my explanation post did a lot of good...





You nailed it with your post, and I 100% agree. But I think it’s one of those things people won’t appreciate until they see it first hand.

Moreover, I don’t think the “fixes” to grappling and KO physics have to be mutually exclusive...
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Old 09-17-2018, 12:36 PM   #27
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Re: Any new patches in September?

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Originally Posted by Reinfarcements
Yeah for sure. Ragdoll is in the game, and the more a given KO in the game uses it the better it looks. Which is a shame that so many don't use ragdoll till the end of the KO.

KO physics really is a more accurate term though, because I think there is more different than just the ragdoll. Even the way the KOed fighter's head registers the punch looks different, with the weird looking head snaps and all that.
i don't think i've ever had a good looking KO from a straight punch, because it always looks robotic and has no follow through, it just like hits the guys forehead or something and his head snaps back.


compared to a game like FNC where straight punches actually looked like they had follow through, hell all punches did.


i just want clean looking KO's with straights man, should be landing on the chin and making the guys head turn to the side a bit, not this snap back shiet.
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