No. No, It wasn't wrong at all. It was completely accurate.
Counter Punch also already addressed this, but unsurprisingly you replied to every comment but this one...
And yes. Go hit a heavy bag for a minute. Rest. Then Shadow box for a minute. You're going to be fatigued from both. Much much more than the average Joe who has never done it would think.
Throwing punches/strikes takes considerably more effort than most people think.
I honestly don't believe that. I train BJJ every Sunday, I'm young, fit, athletic, and I know for a fact when I hit the bag I get tired fast. Yeah, you're still moving and throwing, but you get tired way faster than you would think. I have lots of video proof of me training and I can happily show it off. I'm not pulling this outa my ***. It's an objective fact that striking is far more tiring than the average person realizes, untill they get at it and do it.
Now to move on from that Heavy Bag example, which is just that, an example. A reference point. Aholbert says there has been no traction on this because 'the only argument we have presented is the heavy bag argument'. Well ok then, here's a thread I made months ago, at the release of UFC 3, with far more objective, unarguable data:
https://forums.operationsports.com/f...a-ufc-3-a.html
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Originally Posted by Haz____ |
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The stamina in this game is insanely unrealistic. I'm seeing people go completely crazy in round 1, just chasing me down down non stop, throwing a never ending stream of strikes. I've seen countless fights where in the first round alone, people are throwing 170+ strikes, and starting round 2 with near full stamina still. Now i'm sure i'm gonna get a handful of people jumping down my throat for saying that, but it's true, and hear me out.
Now first off, can that type of striking be dealt with? Sure. of course. We have talked about in it many of the other threads. Duck a punch and counter. Slip and Counter. Use lunge back to create distance. Etc. But whether it can be dealt with is not the point. The point is, that it shouldn't even be possible in the first place. You shouldn't be able to throw 180 strikes, and still start round 2 just fine.
http://fightnomics.com/category/blog...striking-pace/
According to this graph, which tracks all fights in the UFC starting from the very beginning.... The average number of strikes per min IN REAL LIFE, is only around 9 strikes. 9 strikes per minute.. In EA UFC 3, it's more like 30-40 strikes per minute. That's an incredibly huge difference.
Now i'm totally OK with you being able to throw 180 strikes in a round. Go for it. But there needs to be consequences to putting that kind of work in. If you throw 180 strikes in round 1, you better be starting round 2 with a big ol' chunk out of your stamina. As it stands now, unless you're actively putting in body work ALSO, then the opponent isn't draining much stamina at all, despite the fact they are throwing an entire fights worth of strikes in 1 round. Again tho, this goes back to my original point; Whether it can be dealt with is not the point. The point is, that it shouldn't even be possible in the first place.
Here's another interesting article which showes how Diaz actually broke the world record for most strikes in a fight when he fought Conor the 2nd time.
https://www.sportsjoe.ie/mma/nate-di...mcgregor-92949
Diaz threw 435 strikes in that fight. That is the world record for strikes thrown in a fight.... Now in EA UFC 3, almost every single 5 round fight completely blows that out of the water. Shoot, almost every 3 round fight in EA UFC 3 blows that out of the water..
Conor only threw 322 strikes that fight. In 5 rounds he threw 322 strikes and was completely and totally gassed out. Why can Conor throw that many strikes in just 2 rounds in EA UFC 3, and be just fine? That is an issue. The stamina in this game is an issue.
My suggestion, is that when you throw long enough strings of combinations to drain most, or all of your short term stamina, that needs to have a bigger effect on long term stamina drain. This would reward picking your shots, but put a tax on non stop pressure, while still allowing you to go completely crazy in a round if you really wanted. Which is far more realistic.
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So IRL the average age strikes thrown per minute is only around 10-15 give or take. In the game it's multiple factors higher than that. You want to take away the Heavy Bag example as a reference, ok fine. Well here is objective data showing the games current stamina system in no way reflects anything even close to reality.
Now at the time I was talking about strike numbers around the 170 mark, and I have posted many pictures, and will happily post again showing that at the time that was the case. Now at this point some improvements have been made, and I can't argue that. But I still see my opponents throwing 130 strikes a round in almost every single online fight, which is doubl, almost triple what you see in real life. And that's not even taking into account faster rounds in game, which means the pace is even crazier than the numbers represent. I'm sorry, but that's not MMA. Thats arcade fighter territory. And I'm not into it at all.