My process for editing players is pretty simple. I use stats from whoscored and made a simple spreadsheet where I can check off what skills or styles to give to each player. I am very generous with giving players marking/trackback because this increases the difficulty of passing the ball through the middle of the pitch. With players given Marking skill they pressure the ball much quicker and higher up the field (like Tight Marking advanced tactic but can be given individually). I also give most offensive players (and offensive fullbacks) Malicia as it increases the number of fouls in a game.
The other key point is that I rarely if ever give any players the dribbling COM styles (incisive run, agility king, speeding bullet, trickster). These styles force the computer to over dribble and because of that they are very easy to defend and tackle. If I want a player to perform more tricks and skills I will give them more feint moves (scissor, scotch move, etc.) in the player skills area.
Below is an example of West Brom vs Tottenham (with Papinho's tactics) before and after player edits. Without the player edits it already plays pretty good (because of tactics and formation changes) but there is a noticeable difference in the intelligence of the AI once the players are edited. I really love how Tottenham plays a possession game while West Brom sits back and tries to swallow up every offensive move and then counter. I will post the spreadsheets I used below the videos. Check it out and let me know what you think about the differences.
p.s. The player edits aren't perfect and I would make a few changes to some of he player styles I selected. Also these are both AI vs AI games.
BEFORE PLAYER EDITS
AFTER PLAYER EDITS
Editing Spreadsheets





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