Re: ESPN NFL 2K6 Wishlist
Gameplay suggestions:
-This has probably been said already, but make the players movements, especially general turning of the player, smoother and less jagged. This is the #1 complaint about the game among my friends is that the players don't turn smoothly and it doesn't feel like they have control.
-Coverage. Without Performance EQ on, Human defensive back play can get downright terrible, regardless of your team. Safeties run the away from the play and corners go into drawn-out swat ball and interception animations that often result in a big play... for the offense. Granted, this problem is alleviated significantly with Performance EQ, but can still rear its head at some points.
-Playbooks and schemes. Just keep adding more, especially to the defensive side as LBz mentioned. Make the defense able to disguise the coverage, possibly based on the OVR rating for the defense or the defensive ratings of the coach given in his VIP. While I do enjoy coming up to the line, reading the coverage pre-snap, and then knowing who I need the ball to, it shouldn't be a foolproof process, as it is now for the most part.
-Special teams. In 2K4, it was too easy (in my experience at least; in one game my friend once got 4 KR TDs), and in 2K5 it's too hard (my longest KR to date is 37 yards, for a TD I might add since it was on an onside kick, and my longest punt return is 20). Balance it a little bit, but still keep the average starting field position between the 20 and the 30.
-QB Evade. Make it less effective, and/or tie it to an attribute(s).
-The QB running animations. Change them, quickly. Michael Vick runs really stupid-looking when he breaks the pocket.
-Holding, and other penalties. At least in my experience, my friend can draw holding calls on my left tackle with very surprising consistency, regardless of who I am. I once had 2nd and 40 at one point (!). Add more 'dumb' penalties too; false starts, offsides, illegal formation/shift, etc.
-Audio. Continue to refine and improve the best commentary in a pro football videogame, and add a custom music volume slider independent of the PA system volume. It gets really annoying that I can hear my music, but not "Go Pack Go!". Keep custom soundtracks, by the way, that feature is brilliant.
-'Trick' Plays. All of the trick plays need a bit of an increase in effectiveness, given that the circumstances present themselves for an opportune time to call them. Someone gave the example of the play-action pass earlier, and this should also be extended to screens, reverses, flea-flickers, etc. The HB draws are pretty nicely done as it is right now though.
-Accelerated Clock. Put it in there; my time of possession stats are always way off vs. the CPU, as I play a ball-control style offense which uses 5-7 mins per TD drive, while the CPU only takes 2-3 mins to score because they break the huddle fairly quickly.
-DL play. I can NEVER get any sort of statistics with my best DL players, esp. my best defensive tackle (which stinks since most of the time, playing as the Cowboys, that happens to be LaRoi Glover). And often when I do get sacks, it's one of my not as good DLs that gets to the QB (Leo Carson, Marcellus Wiley whose rating I have lowered significantly). Make the better players get pressure and sacks moreso than the worse ones.
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