12-10-2004, 02:32 PM
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#9
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H*F Cl*ss *f '09
OVR: 14
Join Date: Apr 2003
Posts: 5,980
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Re: NFL2k6: Rank Your Improvements
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Originally Posted by LBzrule |
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1) Defensive Hot Routes, A.I and playbooks
- this includes everything from secondary coverage, tackling, linemen off the snap, linebacker force and flow, QB Spy, Blitzing, response to PA RO's ect. With tackling ESPECIALLY tackling on the QB. Make people scared to run with the QB. Need more injuries and fumbles on QB's. 2k4 was almost right, why go backwards.
2) Need a really Great set of rosters. That has plagued the game the last 2 years IMO.
3) Interface issues. Switching needs to be smoother and no hesitation when you do so, pass defend buttons need to be in a more comfortable spot. And how about this, with the shifts, please make the guys move into position faster.
4) Player movement - needs to be more fluid.
5) Online: leagues - should be divided into conferences and divisions, add FA signing period and a draft. Do something about the disconnect droppers who don't get charged for a loss; crazy subs; Sim Play vs Regular play. Sim Play is like Madden's fair play - regular play is what we already have. Two different rankings systems as a result.
6) Offensive line blocking - DT glitch and DE glitch. Sad thing is, like I posted elsewhere, the offensive line picks up almost any and every blitz, but cannot handle when another user plays as a defensive linemen with even a 3 man rush. Go back to 2k3. You had to really work hard to get through with the pass rush moves manually. Either that, or add chip blocking. Don't bring back the no sacks problem from 2k3 please.
7) Weekly Prep - Put some meat on this. Add Mini games ect.
8) New IN GAME atmosphere. Bring back the pump up the crowd feature and then have the crowd actually respond to the player, and then have the player feed off the crowd. Much like EA's NCAA.
9) Fatigue - stated this in wishlist. The harder you play the more energy you expel which means less effective shoulder charges and stiff arms have players get really tired and take breathers throughout the course of the entire game. There are only a handful of guys that play every snap. No running back plays EVERY snap and has the same effectiveness with moves. Nobody.
10) Passing game - Make Max Passing matter more. Second, I wasn't for it but no I am. Make people who do not switch to catch more likely to have WR's drop it. The ball just magically goes right into the WR's hands too much.
11) Clipping - No more GHOST. No more balls going through defenders body and the WR catching it. No more RB's morphing through their offensive linemen or defenders and getting more yards. No more of this please. Now on to NFL clipping. Offensive linemen, if another one of them pushes my guy in the back while he's on his way to the QB I will scream. The defender can be right there on top of the QB the offensive lineman will push him in the back, then he will turn a 180 and engage the blocker instead of continuing toward the QB. Come on now.
Ehhhhh just touching the surface. I'm stopping there.
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Great list.
Only change I'd make is moving your #4 to #1. Player Movement should be VC's top priority as far as gameplay repairs are concerned.
And I definitely agree with you on #9 ...fatigue: http://forums.operationsports.com/vB...&postcount=104
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