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The ESPN NFL2K5 2006 Project?

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Old 02-22-2005, 10:34 AM   #17
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Re: The ESPN NFL2K5 2006 Project?

Quote:
Originally Posted by adriano
http://www.nflfans.com/draft/


this is a good site for the upcoming draft.. They also post workouts from Pro day which is coming soon and the combine..


If your going to use the final Roster Update as your base I have some suggestions on how to tweak the rosters so the game plays better..

in the last update RBs were toned down But so many Rbs have weird agility ratings because of a mistake in last years roster updates...

So all the starters from last year recieved a drop in agility of 6 points.. VC rosters are always cookie cutter solutions.. IE 2k5 all Qbs lost 6 points of speed So cheese would be a lil less... Vick was a 90 now hes a 84 which is still fast...

So my suggestions would be to raise all Rbs like westbrook who is rated 68 for agility to somewhere around 85-90 range...


I did it using Flynns editor the easiest way was to raise all running backs 6 points in agility.. then take all rookie RBS and lower them 6 so it balances out..(look at the rookies tatum bell, julius jones are like 85 for agility yet so many starters from last year were under 70) Their are a few Rbs who you have to manually have to set like scobey for the cards and quinton griffith and TIki who got some love on the last update..


I changed alot of strengths for positions such as DL and OL.. No Wr should be higher than 60 for strength...No D lineman or O lineman should be under 60..

the last roster update did make some LBs faster and some players in general better like priest is a 85 for speed now..

I really like the last update especially the DB aggressiveness its really makes the bad plays on the ball less frequent...


Make all DBs minimum Cover 60.. no CB should be a 44 or 50 even.. thats too low..

No Qb throwing power should be under 66... Vick should be a 90 for speed.. he is the only Qb that deserves that

No players consistancy should be under 50.. O line is especially messed up because of this...


I made a roster like this if anyone wants it I can post it
Pretty nice. I really want to get started on this but my action replay is acting gay. Anymore help would be appreciated...
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Old 02-22-2005, 11:49 AM   #18
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Re: The ESPN NFL2K5 2006 Project?

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Originally Posted by sportsgeist
You guys are forgetting about Flyerfins roster editor you can make whoever you want. If you run out of CAPs slots you can alway edit existing players. I plan on playing 2K5 if VC doesn't put out another football game.
If only it would work for the PS2. I still hope he'll crack the CRC code but kind of doubting it right now.
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Old 02-22-2005, 10:12 PM   #19
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Re: The ESPN NFL2K5 2006 Project?

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Originally Posted by rudyjuly2
If only it would work for the PS2. I still hope he'll crack the CRC code but kind of doubting it right now.
I think it works for both PS2 and XBOX..
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Old 02-24-2005, 08:38 PM   #20
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Re: The ESPN NFL2K5 2006 Project?

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Originally Posted by adriano
I think it works for both PS2 and XBOX..
You can edit the rosters for both but he hasn't cracked the CRC code for the game on the PS2. The rosters won't load after being manipulated. It's a shame too because the ability to edit a player's position is really needed.

I've got too much crap for my PS2 to switch - max drive, extra controllers, hard drive, etc but I really hope he can somehow crack the code. I don't know how he can for the XBox and not the PS2 but I'm not a programmer either.
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Old 02-24-2005, 08:47 PM   #21
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Re: The ESPN NFL2K5 2006 Project?

Quote:
Originally Posted by rudyjuly2
You can edit the rosters for both but he hasn't cracked the CRC code for the game on the PS2. The rosters won't load after being manipulated. It's a shame too because the ability to edit a player's position is really needed.

I've got too much crap for my PS2 to switch - max drive, extra controllers, hard drive, etc but I really hope he can somehow crack the code. I don't know how he can for the XBox and not the PS2 but I'm not a programmer either.
you really should get an xbox man...especially if the sega games are what u prefer
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Old 02-24-2005, 09:41 PM   #22
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Re: The ESPN NFL2K5 2006 Project?

Quote:
Originally Posted by adriano
http://www.nflfans.com/draft/
I really like the last update especially the DB aggressiveness its really makes the bad plays on the ball less frequent...


Make all DBs minimum Cover 60.. no CB should be a 44 or 50 even.. thats too low..
Yo Adriano...what did they change the aggressiveness ratings to? I haven't peeped the new update.
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Old 02-24-2005, 09:42 PM   #23
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Re: The ESPN NFL2K5 2006 Project?

1,25, mcal + deion got 76
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Old 02-24-2005, 11:17 PM   #24
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Re: The ESPN NFL2K5 2006 Project?

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Originally Posted by dunelly
1,25, mcal + deion got 76
Yeah All I know is that the bad plays are way less.. And Performance EQ games are even better..

What I dont get is champ got a 1... Mcallister is elite he got a 76..

I think this is whyl

76 rated aggressiveness player will make plays on the ball for INts.. and its a all or nothing type deal.. But at 76 there is no slow animation for the DB..anything higher maybe cause the slo motion


In essence Champ will always play the man and be more consistant a cover guy but not get too many pics... Mccallister will create more pics..but get burnt more


I also think 11 guys on defense with really high aggression ratings slow the Comp controlled players.. IE slo animations...So if 9 guys are a 1.. and two are 76.. it balances.. I dunno just a theory.. I think 1 and 25 should be the only rating...

yeah im reaching lol but just what I think.. I asked this before in a thread with no answer from anyone
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