But the draft.
I am not saying "Check out my draft sliders they are the best", etc, but I really think I helped keep the game alive with making the draft worthwhile again. I was as tired as the next guy, needing a back going into the draft, knowing the only way I was going to get a decent guy was to trade for a top 5 pick, but with the sliders you can pretty much take any of the top 10 backs and have decent results.
Ex. I did three drafts in three different franchises, recording the draft rating of the players before the sliders and after. Here are the results.
Tops 5 Backs, Draft 1- No sliders Ratings
1.80
2.74
3.73
4.68
5.66
Top 5 Backs, Draft 1- With sliders Ratings
1.87
2.81
3.79
4.75
5.73
You'll notice a 6-7pt increase in rating. So if you draft that second or third round back who is a 62, all of a sudden he is a 68-69, start of season a 72-73, maybe better.
The numbers in the 2nd draft and 3 draft were the same. In draft 2 all 5 backs went up 6pts when the sliders were applied.
You'll notice another big swing is the WR's. For some reason in this game the WR's stats just don't reflect their overall ratings. You'll notice the sliders I added don't touch catch, run route, or speed, the three biggest stats for a WR. The game does fine with this. It is the smaller stuff like jumping and consistency that was a little low, thus giving a worse rating.
Did You know that no matter how much you add or drop composure, aggressiveness, or Pass Blocking, it will not affect a WR's rating. It will for sure impact his performance, but it will not impact his rating.
Other players who got good bumps in rating were QB's, TE's catching, C, G, T's pass block and run block a little bump, because you are not going to have a T with a run block of 85 and a pass block of 50, which the game like to do.
So check it out if you have a chance. Of course it will only work for the XBOX using Finn's editor. If anyone has some draft info they would like to share, please post. We need to keep 2k5 alive.!!!!!!!!!!!!
SwayGod

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